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Text File | 1992-02-13 | 163.8 KB | 5,053 lines |
-
-
- CONGRATULATIONS!
-
- You are now part of the exciting world of Multi-
- media computing. You now have the tools and power of
- this new medium. It is more flexible than video,
- more portable than film, more effective than print,
- and more fun than all of them combined. This new
- medium lets you put your imagination directly to
- work. Let's get started.
-
- REQUIREMENTS
- A WORD ABOUT MEMORY AND SUPER VGA
-
- If you have a Super VGA board and want to use the
- high resolution modes of your board, you can use the
- memory above the standard 640K in your computer, if
- you have an EMS driver or HIMEM.SYS. You can also
- use the Super VGA modes if you have only convention-
- al memory, but you do need 500K of free space on
- your hard drive. The TEMPRA SHOW system senses the
- existence of EMS. If it exists, then it is used. If
- it does not exist, then your hard drive is used for
- temporary information storage. Be sure to set the
- TMP environmental variable to insure that the TMP
- file goes where you want it. The kind of extra
- memory used by the this software is Expanded Memory.
- To use this you need a set of memory chips in your
- PC and a software driver to run those chips. This
- software driver is called a 4.0 LIM Spec EMS driver.
- That is the Lotus Intel Microsoft Specification
- version 4.0. You should get this software at the
- same place you buy the chips for your computer. If
- you do NOT have this extra memory, your shows using
- Super VGA resolutions run slowly.
-
- TALK TO YOUR COMPUTER DEALER OR RESIDENT
- EXPERT ABOUT THIS.
-
- SOFTWARE - TEXT
-
- TEMPRA SHOW allows you to display Text files in
- your Sequences. You can invoke your text editor
- from TEMPRA SHOW by pressing [F2], if you have SET
- your editor environmental variable. To do this you
- must do this:
- run the following line before entering TEMPRA
- SHOW: SET EDITOR=___. Enter your editor's name
- where we've put ___.
- For example SET EDITOR=EDIT.
-
- USE OF A TEXT EDITOR (WORD PROCESSOR)
- To create a Text file, you must use a text editor.
- Your word processor is a text editor. Operate it in
- non-document (ASCII) mode. The format of the text
- you make is not modified by TEMPRA SHOW. Save the
- files with the *.TXT suffix into the directory you
- have as the TEMPRA Text directory. This way the text
- files can be selected in the File field while you
- are making a Text Event. If you have no other, you
- we have included TEXTEDIT, a small word processor
- you can use to make your text files.
-
- DUPLICATION OF THE SHOW PROGRAM
-
- We grant you the license to use and copy TSHOWRUN
- only from the PC you used to create the sequence,
- and as long as you make no effort to modify the
- TSHOWRUN program or to hide our copyright notice.
- Duplication of the TSHOWRUN program by professional
- duplication services is strictly forbidden without
- express written permission.
-
- COMPATIBILITY
-
- TEMPRA SHOW should run with any system compatible
- with the IBM VGA, EGA, or CGA board. If you decide
- to use one of the optional audio boards, be sure the
- board you choose is compatible with the PC you are
- using.
-
- SET THE ENVIRONMENTAL VARIABLES
-
- Set the environment for TEMPRA SHOW to run in, and
- get the most from your system's resources. You must
- be sure to set these variables before you start
- TEMPRA SHOW. Users add the Set commands to a batch
- file they use to start TEMPRA SHOW.
-
- ENVIRONMENTAL VARIABLES
-
- The DOS SET command is used to customize the com-
- puter's working environment. The /E entry in your
- DOS Shell command allows you to have many entries in
- your Environment. (Please refer to a DOS manual for
- details on the SHELL Command.) The program that is
- running refers to the environment to check for
- conditions that affect the operation of the program.
- The TEMPRA SHOW system checks the following environ-
- mental variables:
-
- BEEP
-
- (SET BEEP = 100 100) determines the frequency and
- duration of the beep you hear if you ever make a
- selection the system cannot accept. If you want to
- set this, and it is optional, you MUST have both
- entries. SET BEEP=100 100 sets the beep at frequen-
- cy 100 for 100 thousandths of a second. If you only
- set one number after BEEP the system will hang up.
-
- BLAST_BUF
-
- (SET BLAST_BUF = ##) Valid entries are between 2
- and 32, and signify the size of the buffer in Kilo-
- bytes. When using the Sound Blaster audio card you
- need to create an area in memory (buffer) for the
- audio to load into from the hard drive. This area
- is the Blast_Buf. The size of this area determines
- how often TEMPRA SHOW has to go to disk to load in
- more sound. A larger Blast_buf results in fewer
- loads and better performance. If you have a large
- Blast_Buf, you may not have room in memory for
- certain video modes. Also, the system uses the disk
- memory manager. This slows down execution. Be
- careful to strike a good balance between sound
- loading and screen size.
-
- EDITOR
-
- (SET EDITOR = Editor Name) determines what pro-
- gram is executed when you select Text Editor from
- the Main Menu, or WP from the GUI. The format for
- this is: SET EDITOR=EDIT to set the text editor to
- DOS EDIT. If the editor is not set, you will have
- access to the editor we included with TEMPRA SHOW.
-
- TMP
-
- (SET TMP= Drive\Directory name) determines in which
- directory on your disk memory resident information
- is stored when you go to the SHELL. This TMP file is
- also where the screen information is saved for the
- Super VGA modes. This has to be stored in a file
- with a unique file name that TEMPRA SHOW makes and
- saves temporarily on the hard disk when you have
- only 640K in the PC. To put this in the TEMPRA SHOW
- directory: SET TMP=C:\TSHOW.
-
- VVLINES (SET VVLINES=##)
-
- determines how many lines are in the TEMPRA SHOW
- Sequence. Valid numbers are between 50 and 500.
- We give you the ability to set the number of lines
- so you can adjust TEMPRA SHOW to suit your comput-
- er's memory. Be careful that you always use the
- same number when setting this and running your
- Sequences. If the numbers of lines in a sequence is
- more than the number of lines allowed with this
- setting, the extra lines are cut off at the end of
- the Sequence.
-
- VVMODE
-
- (SET VVMODE=Mode) determines the starting
- graphics mode for TEMPRA SHOW. The format for this
- is: SET
- VVMODE=VGA_13 to set the 320x200 256 color graphics
- mode. TEMPRA SHOW selects a mode for you if you do
- not set one.
-
- Set the start up video mode with "SET VVMODE= your
- mode". [ENTER]. You can choose "your mode" from
- the entry under Adapter on the following list:
-
- Adapter pixel colors
- resolution
- CGA_04 320x200 4
- CGA_05 640x200 2
- EGA_0D 320x200 16
- EGA_0E 640x200 16
- EGA_0F 640x350 2
- EGA_10 640x350 16
- VGA_11 640x480 2
- VGA_12 640x480 16
- VGA_13 320x200 256
- SGA_29 800x600 16
- SGA_2D 640x350 256
- SGA_2E 640x480 256
- SGA_30 800x600 256
- SGA_58 800x600 16
- SGA_59 800x600 2
- SGA_5E 640x400 256
- SGA_5F 640x480 256
- SGA_62 800x600 16
- SGA_66 640x400 256
- SGA_67 640x480 256
- SGA_69 800x600 256
- ATI_54 800x600 16
- ATI_61 640x400 256
- ATI_62 648x480 256
- ATI_63 800x600 256
- EVX_15 512x480 256
- EVX_14 640x400 256
- EVX_30 640x480 256
- EVX_02 800x600 2
- EVX_31 800x600 256
- TRI_5C 640x400 256
- TRI_5D 640x480 256
- TRI_5E 800x600 256
- TL4_13 320X200 32768
- TL4_2D 640X350 32768
- TL4_2F 640X400 32768
- TL4_2E 640X480 32768
- TL4_30 800X600 32768
- VESA100 640x400 256
- VESA101 640X480 256
- VESA102 800X600 16
- VESA103 800X600 256
- VESA104 1024X768 16
- VESA105 1024x768 256
- SGA_37 1024x768 16
- SGA_38 1024x768 256
-
- SGA = Extended VGA (Beyond IBM Standard) _## = mode
- number.
- ATI = Extended VGA modes found on the ATI Wonder-
- board
- EVX = Extended VGA modes found on the Everex board.
- TRI = Extended VGA modes found on the boards made
- with Trident Chips.
- TL4 = Extended VGA modes found on 16 bit VGA boards
- with Tseng Labs 4000 chips and Sierra HiColor DACs
- VESA = VESA standard modes available when the VESA
- driver is loaded.
-
- VVMTBAUD
-
- (SET VVMTBAUD=####) Valid numbers are 9600 and 4800.
- These numbers set the baud rate for the MicroTouch
- Touch Screen's serial communications.
-
- TSPAINT
-
- (SET TSPAINT=Program name) determines what Paint
- program is executed when you select the "Paint" item
- on the Main Menu, and what kinds of files are used
- as Sprites. The format for this is TSPAINT=TEMPRA.
- If you do not set this, you are not be able to run
- anything from the "Paint" selection on your Main
- Menu. If you enter the name of a batch file in this
- Environmental variable line, then that batch file is
- executed when you make the "Paint" selection from
- the Main Menu.
-
- VVSPRITE_BUF
-
- (SET VVSPRITE_BUF=#####)
- Valid numbers are between 2048 and 64,000. If you
- have EMS you do not need to bother with this. This
- environmental variable sets the size of the memory
- area for Sprites, or picture clips. You can vary
- this to accommodate memory constraints in your PC.
- A large VVSprite_Buf allows you to show large image
- clips, but this large buffer may preclude you from
- using a number of VGA modes in conventional memory.
- Adjust your VVSprite_Buf variable before you start
- TEMPRA SHOW.
-
- You may want to add all the lines for the Environ-
- mental Variables to your Autoexec.bat so they are
- SET when you start up your computer. Once this is
- done, go to your TEMPRA SHOW directory.
-
- STARTING TEMPRA SHOW
-
- At the C: prompt start TEMPRA SHOW by typing TSHOW
- and then press [ENTER]. Next you see the Welcoming
- Screen. You can load in a sequence at start up time
- by typing "TSHOW {Sequence name}" on the DOS command
- line then pressing [ENTER]. You can start TEMPRA
- SHOW with a number of options:
-
- /B for BIOS. To speed up screen display of the
- Workform we do not use BIOS. If there is a problem
- with going around BIOS in your system, start TEMPRA
- SHOW with the /B option and TEMPRA SHOW uses BIOS
- for text display in the 80 column mode.
-
- /C for control C [^C] When you run the run-time
- program you can add this to the command line to
- allow the interruption of the Sequence with [Ctrl-
- C].
-
- /H or /? to display these flags. If you want a
- little help with what options are available at start
- up, use this option.
-
- /L for file name of the error log file. If you
- enter nothing here the file is called TSHOW.ERR. For
- example: TSHOW THIS -L THAT.ERR puts the errors
- found in running THIS.SEQ into the file THAT.ERR
-
- /S to disable sound, even though you may have it
- installed. If you have installed sound, but you do
- not want it to play, start with this option. It also
- works with the SHOW program.
-
- /T to calibrate the touch screen. When this option
- is used the calibration occurs before TEMPRA SHOW
- runs. The calibration parameters are saved in a file
- called TOUCH.CFG
-
- /V for verbose. If you are having trouble running
- TEMPRA SHOW in your computer, start the program with
- this option. Then you see initialization information
- displayed on the screen as it occurs in the comput-
- er. This is the same information you can see in the
- TSHOW.ERR file.
-
- /W for Workform. To start TEMPRA SHOW using the
- Workform, you can do this by entering this command
- line parameter while starting TEMPRA SHOW. If you
- do not use this, TEMPRA SHOW starts with the GUI.
- Start: TSHOW {options} {Sequence name}.
-
- USER INTERFACE - GRAPHIC
-
- The author should use a mouse to get the most
- satisfying results with the new GUI.
-
- CONTROLS
-
- Using the top menu bar, you can load and save se-
- quences, run a paint program, run a word processor
- (text editor), get help, or switch over to the
- Workform for full screen editing of the script. With
- the icons the author can make a new Event, or edit
- an old one, run an Event, run a series of Events,
- insert an Event, or delete an Event. There is also
- a scroll control that is used to move through the
- script in either direction.
-
- FIELDS
-
- In addition to the icons and the top menu bar the
- GUI also shows the content of the Event in fields.
- These fields are within the squares and the content
- of these fields is made as you create the Event.
-
- LABEL
-
- A Label is a name of your choosing that is used to
- identify a line. Labels are used as targets for
- branches, so every Event line that you are going to
- be Branching to MUST have a label.
-
- TYPE
-
- Type identifies the kind of Event that occurs when
- the line is executed. As we've said, the Events are
- Screen, Sprite, Title, Text, BColor, Chain, etc.
-
- FILE
- File contains the name of the files that the Events
- use.
-
- METHOD
-
- Method is the way the Event performs its work.
-
- SP/DP contains two options:
- SPEED controls the velocity at which certain Events
- appear.
-
- DISPLAY refers to what happens to an Event in
- relation to Events that follow. It may be Perma-
- nent, Temporary or Erase after Displaying. In Text
- Events Display is used to set the first line of text
- to display from your chosen file.
-
- PARAMETERS contains information governing place-
- ment, color, etc., used by many Events.
-
- WAIT FOR designates whether or not the computer
- should wait before proceeding to the next Event.
- You can wait for any key-press, a timeout, or not at
- all. If you decide not to wait there is no entry on
- the form because this is the default.
-
- NEXT is a Label name of your choosing that tells
- the computer which Label to look for to use as the
- NEXT Event. If there is no entry, execution de-
- faults to the following line. We call it "Next"
- because the entry you place inside indicates the
- Next line to be executed.
-
- USER INTERFACE - TEXT
-
- We have kept the text based interface because we
- have found that many people like to see more than
- one Event at a time. The text interface also allows
- users to use editing features that span individual
- lines. These features include search and replace,
- the block operations, and keyboard editing of many
- lines, among others. Select the WORK button to move
- to the text interface.
-
- OPERATING TEMPRA SHOW - TEXT INTERFACE
-
- When you Create a New Sequence, start with the
- highlight cursor in the left-most column and press
- [Enter]. TEMPRA SHOW automatically prompts you
- across your Workform as you make choices from the
- menus. As you select options from "pop-up" menus
- and directories that are superimposed on the screen,
- your selections are then transferred to specific
- Fields on the Workform.
- When you wish to Edit a Sequence, position your
- cursor in the field you wish, and type to change the
- information. If you prefer you can press Enter to
- start the prompting for the entry. Help can be
- called any time [F1] is present on the status line.
- Topics can be selected via the Help Menu. Help is
- also available as an option from many menus.
-
- POWER USER HINTS
-
- There are many people who find that always choosing
- from menus slows the process down, and these power
- users can utilize the advanced features of TEMPRA
- SHOW.
-
- You can access the control menus from the Workform
- without going through the menu system with [Ctrl]
- key features.
-
- You can mark a column or set of columns to be copied
- or moved. You can edit entries in character mode or
- with the mouse in field mode.
-
- STARTING ON THE WORKFORM
-
- Type TSHOW followed by the /W option to start on
- the Workform. Press [ENTER] at the copyright screen,
- and the Workform fills the screen. Note the status
- line at the bottom of your Workform. The word
- "Line:" tells you on what line you're working. The
- word "Sequence:" is followed by "untitled". When
- you Name a Sequence, the name appears next to the
- "Sequence:". You can see [F1] - Help and [F5] -
- Preview Line. This means that by pressing Function
- Key 1 you can get help from the on-line help system.
- By pressing Function Key 5 you can Preview the line
- on which your cursor sits. When the Workform is
- active, there is a large cursor that fills a whole
- field on the form. This large cursor is the field
- cursor, because it fills a whole field. Many other
- keys are also active, please check the your manuals.
-
- ** USER NOTE **
-
- If you don't like the colors you see on the Work-
- form you can change them with CONFIGURE option from
- the Main Menu. You can run CONFIGTS from DOS, or if
- you like, you can use a word processor in non-docu-
- ment mode.
-
- Look at the highlight bar on the Main Menu. When
- you want to make a selection from this or any menu,
- use the Up and Down Arrows to highlight the option
- of your choice, then press [ENTER]. If you are
- using a mouse, move the mouse so the bar goes up and
- down, and press the LEFT mouse button to enter your
- choice.
-
- Remember that [Esc] is always active. If something
- appears that you don't want to deal with press
- [Esc]. With this you are returned to the previous
- menu. If you were on an uncompleted task it is
- returned to its previous state. For mouse users, the
- RIGHT button functions as the [Esc] key.
-
-
- KEYS
-
- While in Create/Edit mode the listed keys are used
- to move the cursor. If you are in the Field mode the
- cursor fills the field, or in Character mode with
- the cursor is size of one character.
-
- Home - Beginning of line
- End - End of line
- Arrow Left - Move left
- Right - Move right
- Up - Move up
- Dn - Move down
- PgUp - Go up a page
- PgDn - Go down a page
- Ctrl-PgUp - Go to top of form
- Ctrl-PgDn - Go to bottom of form
- Ctrl-Arrow Right Word or field right (goes to
- character editing mode)
- Ctrl-Arrow Left - Word or field left (goes to char
- ter editing mode)
- Esc - Escape current choice.
- Enter - Enter current choice.
-
- EDITING KEYS:
-
- These special keys have the following functions when
- you are Editing or Creating Sequences.
-
- F1 - Help
- F2 - Invoke your editor
- F3 - Edit field
- F4 - Search/Replace
- F5 - Preview line
- F6 - Preview from line
- F7 - Mark block begin
- F8 - Mark block end
- Alt-D - Delete block
- Alt-C - Copy block
- Alt-E - Enter file name in Directory menu
- Alt-G - Go to line by line number
- Alt-H - Hide Help info
- Alt-I - Information on system state
- Alt-K - Kill text to right of character cursor
- Alt-L - Load block, Sequence
- Alt-M - Move block
- Alt-S - Sort Directory (when directory shows)
- Alt-S - Save block (when cursor shows)
- Alt-T - Toggle touch screen & mouse button
- Alt-U - Unmark block
- Alt-X - Toggle to and from Output Screen
- BkSp - Delete field *
- Ctrl-BkSp - Blank line
- Del - Delete line ***
- Enter - Accept
- Esc - Exit, Back out
- Ins - Insert line**
- * Locate your cursor in the field, BkSp erases the
- field
- ** Insert adds a line at the cursor
- *** Delete removes the line at the cursor
-
- CONTROL KEYS - These Control features are available
- while you are using the Workform. They give you
- instant access to the menus that control the hard-
- ware and software system.
-
- Ctrl-A - Audio Menu
- Ctrl-D - Disk/Print Menu
- Ctrl-G - Toggle between GUI and Workform
- Ctrl-L - Load a Sequence
- Ctrl-N - Start New Sequence
- Ctrl-P - Path Menu
- Ctrl-Q - Quit
- Ctrl-S - Save a Sequence
- Ctrl-Z - DOS Shell
-
- HOT KEYS
-
- Keys that users can operate while
- the sequence is running:
- F1 - Immediate branch to any line named [F1]
- F9 - Back Up
- F10 - Skip Ahead
-
- HELP KEYS
-
- Keys that operate the Help file from the text
- interface:
-
- F1 - Help Index
- PgUp - Read previous page
- PgDn - Read next page
- Up - Move up
- Dn - Move down
- Esc - Escape from the Help system
- Alt-H - Hide Help
-
- THE FILE NAMES
-
- We have told you that Screen, Sprite, Text, and
- Chain Events in your Sequence use files stored on
- the hard drive.
-
- Prior to a typical work session with TEMPRA SHOW
- you should have made: Screens and Sprites with your
- Paint program, Text files with a text editor. Other
- sequences to be Chained to are created in TEMPRA
- SHOW. When you create or edit a Sequence, you'll
- want to be able to select any of these files to add
- to it.
-
- Each of the following MUST HAVE these specific
- suffixes in order for TEMPRA SHOW to recognize them.
- They must be in the correct directory.
-
- Audio -- .VOC, .SPC, .AUD,... Audio Dir
- Blocks -- .VBK In TSHOW Directory
- KST Fonts -- .KST In Font Directory
- Movies -- *.FLI, *.FLC In Screen Dir
- Music -- .MUS In Audio Directory
- Screens -- .PCX In Screen Dir
- Sequences -- .SEQ In Sequence Dir
- Sprite -- .PCC In Sprite Dir
- Text -- .TXT In Text Directory
- Text to Speech - .TXT In Audio Directory
- VV Fonts -- .DAT In Font Directory
- Messages - Message.VV In TSHOW Directory
-
- Message.VV is a file that gives you error messages
- while you run the program. If things are not work-
- ing this tells you where the problem lies. When you
- get errors, TEMPRA SHOW creates a file for your
- inspection called TSHOW.ERR.
-
- GRAPHIC USER INTERFACE
-
- The author should use a mouse to get the most
- satisfying results with the GUI. This GUI removes
- the barrier between author and output that is inher-
- ent in systems which make the author focus on learn-
- ing a scripting language. This is accomplished by
- presenting the author with menus as Events are
- created. After the Event is created it happens.
- The author makes the next Event and the next and so
- on. The Events they are recorded and this record
- becomes the script. In addition to being a what-you-
- see-is-what-you-get system, this is a
- what-you-do-is-what-you-see system.
-
- CONTROLS
-
- Using the top menu bar the author can load and save
- Sequences, run a paint program, run a word processor
- (text editor), get help, or switch over to the
- Workform for full screen editing of the script. With
- the icons the author can make a new Event, or edit
- an old one, run an Event, run a series of Events,
- insert an Event, or delete an Event. There is also
- a scroll control that is used to move through the
- script in either direction.
-
- FIELDS
-
- In addition to the icons and the top menu bar, the
- GUI also shows the content of the Event in fields.
- These fields are displayed in the Event Controller
- at Since TEMPRA SHOW automatically advances to the
- next Event, you need to back up to see the content
- of the fields for the Event you just made. Back up
- with the left pointing arrow on the scroll bar.
-
- RECOMMENDED APPROACH
-
- MAKING NEW EVENTS
-
- When you start TEMPRA SHOW using the GUI to make a
- Sequence all the fields are blank. Select the Label
- or Type display box and you are guided at each step
- of the way to builds the Event.
-
- By selecting the Label or Type display box, you
- begin to make an Event whenever you see that all the
- fields are empty. When you make an Event this way
- the Event is automatically executed for you after
- you are finished making it.
-
- EDITING EXISTING EVENTS
-
- When you see information in the field boxes under
- the icon bar, you know that as you make changes you
- are editing. While editing you change ONLY what you
- need to change. This saves you from stepping
- through all the menus you needed while creating the
- Event. You can edit by clicking on one of the
- fields. If you click on a field you are presented
- with an appropriate menu for the choices you have
- according to the contents of the other fields. If
- you really want to change the whole Event, clear the
- line by using the delete icon, then the insert icon.
-
- An alternative method for editing the fields is
- to position the cursor over the field you what to
- change, and then pressing the [F3] key to use the
- keyboard to enter information directly into the
- field.
-
- AUTOMATIC EXECUTION
-
- You notice that Events are automatically executed
- after you Create them. This is the only time this
- happens. Automatic execution does NOT occur when
- you are editing an Event, so when you edit an Event
- you must press the Run Event icon to run it and see
- the results of what you have done.
-
- KEYBOARD INPUT
-
- Position the cursor over a field you want to edit
- and start typing. The standard keyboard features are
- operational while you are in the GUI. Check the KEYS
- section for more information.
-
- POSITION CONTROL
-
- You can move the Event Controller down the screen
- to reveal more of the output by clicking on the Menu
- Size button. This hides some of the field informa-
- tion, but all the features work. You will find the
- position that is best for your working style.
-
- SCROLL BAR
-
- Point to and click on the arrows on either end of
- the scroll bar to move through the Sequence. The
- right arrow advances to the end of the Sequence, the
- left arrow takes you closer to the start of the
- Sequence. If you position the cursor over the
- indicator area and click, you are immediately taken
- to that place in the Sequence.
-
- TEXT USER INTERFACE
-
- Power users will like the text based interface
- because we have found that many people like to see
- more than one Event at a time. The text interface
- also allows users to use editing features that span
- individual lines. These features include search and
- replace, the block operations, and keyboard editing
- of many lines, among others.
-
- THE MAIN MENU AND CONTROL MENUS
-
- The Main menu and the sub-menus from the Main
- menu appear on the left side of the screen when you
- are on the Workform and press [Esc]. These menus
- are used to control TEMPRA SHOW's access to your
- files, to control the recording of audio, to control
- disk activities, to control the configuration, and
- to control access to DOS and running DOS programs
- like your word processor and paint program.
-
- OPERATING THE WORKFORM
-
- When you Create a New Sequence, start with the
- highlight cursor in the left-most column and press
- [Enter]. TEMPRA SHOW automatically prompts you
- across your Workform as you make choices from the
- menus. As you select options from "pop-up" menus
- and directories that are superimposed on the screen,
- your selections are then transferred to specific
- Fields on the Workform.
-
- When you wish to Edit a Sequence, position your
- cursor in the field you wish, and type to change
- information. If you prefer, you can press Enter to
- start the prompting for that entry. Help can be
- called any time [F1] is present on the status line.
- Topics can be selected via the Help menu. Help is
- also available as an option from many menus.
-
- THE WORKFORM
-
- When you look at the Sequence Workform, you'll see
- it's composed of lines and columns. Each column
- contains a specific FIELD. There are 8 Fields in
- the Workform. These are the same fields you see on
- the GUI, just arranged a bit differently.
-
- Remember, most of what you need to create and edit
- Sequences with TEMPRA SHOW can be selected from a
- menu, except for the few things that have to be
- typed in: the Name of a New Sequence, Labels, Next,
- and any Titles that you want. Complete Sequences
- can actually be made with the only keyboard entry
- being the New Sequence Name.
-
- MENU ENTRY
-
- CREATE FROM THE MENUS
-
- It is possible to Create and Edit Sequences by
- using the menus and entering no more than the Se-
- quence name from the keyboard. You must start in
- the Label field or the Type field for the automatic
- prompting to continue across the Workform. If you
- don't want to fill in a response to the Label or
- Next requester window, just press [ENTER].
-
- EDIT FROM THE MENUS.
-
- Move the field cursor over any of the fields and
- press [ENTER], or the left mouse button. You see the
- menu and/or prompt originally used to create that
- field entry. Some fields have information that is
- developed through responses to a series of menus or
- prompts. When this is the case and you want to
- change one step in the series, press the [Esc] key
- in response to the menus/prompts whose entries you
- want to keep the same. This way you can change the
- end position and keep the start the same for Sprite
- movement, and so on. Some Events have special
- editing menus that allow you to change only one
- aspect of the Event, so pressing [Esc] is unneces-
- sary.
-
- KEYBOARD ENTRY
-
- It is possible to Create and Edit Sequences without
- most of the menus. If you are familiar with the
- system you can type Event types, file names, parame-
- ters, etc. directly from the keyboard.
-
- CREATE FROM THE KEYBOARD
-
- If the field is empty, position the cursor over the
- field and start typing. Press [ENTER] when the
- field is finished, and you get the field cursor
- back. Once you are editing, you can go on right to
- the next field. You can go up lines and down. When
- you press [ENTER], you return to the field mode
- where you can use the mouse and menus.
-
- EDIT FROM THE KEYBOARD
-
- If there is information in a field, you may want to
- modify the field without changing everything in it.
- In this case press [F3]. Now use the right and left
- arrow keys to move the small text cursor under the
- things you want to change, and your keyboard entries
- are put into the Workform. The Home key positions
- the cursor at the first character of the field. The
- End key positions the cursor at the end of the
- field. Any keyboard entry Editing you do is in
- Overwrite Mode until you press the [Ins] key. This
- yields a larger cursor and puts you in the Insert
- mode. By pressing the [Ctrl] key and the right
- arrow, you can go right word by word, then field by
- field. By pressing the [Ctrl] key and the left
- arrow you can go left word by word, then field by
- field.
-
- USING BLOCKS OF EVENTS
-
- Using Blocks allows you to insert, copy, move or
- delete lines of Events as you see fit while you are
- on the Workform. As you become more familiar with
- TEMPRA SHOW, this is something that will be a time
- saver for you.
-
- OPERATIONS
-
- ACCESS TO CONTROL MENUS
-
- When you are editing, or creating a Sequence, and
- you want to stop momentarily to perform other tasks
- with the control menus, you can use the [Esc] key to
- escape to the Main menu for those other tasks. Then
- press [Esc] again to get back to the Edit menu and
- select Edit to return to your Sequence. You can use
- the control keys to access the control menus direct-
- ly. (See Key codes.)
-
- DIRECTORY MENUS
-
- Directory menus from the control menus appear on
- the right side of the screen. The directory menus
- that appear while you are creating Events appear
- near the field cursor. They always give you a list
- of the appropriate files for the Event type. They
- operate the same way as the other menus, and they
- are used enter file names into the Sequence. You
- can find every entry on a directory menu that starts
- with a letter by pressing that letter on the key-
- board.
-
- Available keys are [Esc], [ENTER], [PgUp] [PgDn],
- [Ctrl-PgUp], [Ctrl-PgDn], [Alt-E], and Up and Dn
- Arrows. Press [Alt-S] to sort the directory. ( See
- key codes.)
-
- REQUESTER WINDOWS
-
- Requester windows appear in the center of your
- Screen for system requests. While you are editing
- the requester windows follow the cursor, so they are
- always nearby. They are for entering text informa-
- tion like Titles, Labels, Next destinations, and
- sometimes file names.
- Available keys are [Esc], [ENTER], [BkSp], [Home],
- [End], [Ins], [Ctrl-BkSp], [Del], Lft and Rt Arrows,
- all Alphanumeric keys, and [Alt-K]. (See key codes.)
-
- HELP
-
- The HELP window is accessible as a menu option or
- by pressing [F1]. Help options are selected with Up
- and Dn Arrows and [ENTER]. In the Help window you
- can use the [Esc], [PgUp], [PgDn], [ENTER], and the
- Up and Dn Arrows. [Alt-H] stands for Hide Help. (See
- key codes.)
- UNDO [Esc]. If you enter information that you
- realize is wrong or undesirable, hit [Esc] before
- moving out of a field or pressing [ENTER], and your
- original work returns. You cannot restore a line
- that has been Deleted!
-
- BLANK LINES
-
- Blank lines added to a Sequence do not have any
- effect on the way your Sequence performs, except to
- slow it down.
-
- CLEAR A FIELD [BkSp]
-
- If you Press [BkSp] while the field cursor is on
- any field, the whole field entry disappears. You
- can then type in anything you need, or Press [ENTER]
- to call up prompts and menus and edit that way.
-
- CLEAR A LINE [Ctrl-BkSp]
-
- You can clear a whole line by holding the [Ctrl]
- key down and pressing the [BkSp] key.
-
- ** USER NOTE **
- When you Edit a line from an Event already dis-
- played on your video screen, the video screen does
- not change until you go back and select a Preview
- option to view the changes.
-
- ** USER NOTE ** You can type comments or notes to
- yourself into the Parameters field on blank lines.
- Nothing happens to the execution of the line.
-
- FIND ANY ENTRY [F4]
-
- To find entries in a Sequence you are working on,
- move the cursor into the field of the entry and
- press [F4]. Fill in the requester window with the
- entry you are seeking. You are asked if case
- sensitivity is important to you. Case sensitivity
- is a matter of capital letters. This choice allows
- you to use "BIG" to search for "bIG" or "big", if
- case sensitivity is not important. If it is then
- only an exact match will do. If you choose not to
- Search and Replace the system searches that column
- for your entry.
-
- SEARCH AND REPLACE
-
- After you say Yes to Search and Replace and a match
- has been found, you are asked if you want to Replace
- the current occurrence, one occurrence, all occur-
- rences without option, or to Stop. If there is no
- match you are told.
-
- Replace ?
- No Does not replace this occurrence.
- Yes Does replace this occurrence.
- One Replaces just this occurrence
- All Replaces all occurrences
- Stop Stops the search and replace activity.
-
- SYSTEM INFORMATION
-
- You should use the [Alt-I] key combination to find
- out current system information. When you do, you
- see the VGA board type and memory data.
-
- TEMPRA SHOW is a menu driven system. There are
- levels to the menu structure. The format used in
- this manual to display this hierarchy is:
-
- MAIN MENU
- SUB-MENU
- SUB-SUB MENU
-
- for example:
-
- MAIN MENU
- EDIT MENU
- EDIT SEQUENCE
- This menu gives you access to the main elements of
- the system. You have file access with Disk/Print
- and Path. You have access to the Sequence editor
- with the Edit menu. You have the DOS shell at your
- command with Shell, and Subprogram. You can use
- your text editor (word processor) and you can modify
- your system with the configure selection.
-
- MAIN MENU
-
- EDIT
-
- Select this option when you want to edit a Sequence
- that has already been loaded or created. Also we
- use this selection to create new Sequences. You may
- also press [Esc] from the Main menu to take you to
- the Workform.
-
- MAIN MENU
- DISK/PRINT [Ctrl-D]
-
- This menu gives you access to disk functions and
- the printing of Sequences.
-
- MAIN MENU
- PATH [Ctrl-P]
-
- This feature allows you to have a different set of
- directories for each Sequence. The Path for the
- Sequence is automatically loaded in when the Se-
- quence is loaded in ONLY if the path has the same
- name as the Sequence.
-
- MAIN MENU
- HELP
-
- This feature is included to assist the user in
- finding answers to questions on the TEMPRA SHOW
- system. The HELP menu comes up at any time you
- press [F1]. You make selections from the Help menu
- as you do with other menus by using the cursor keys
- and the [ENTER] key. When you do this, the topic
- you select is displayed in a text window. At that
- time you can browse the Help file with the "Pg Up"
- and "Pg Dn" keys on the numeric key pad, or the
- arrow keys. You can continue to page through the
- Help file to the end if you like. When you have
- found what you need, you can leave the Help window
- on the screen and go back to the Workform by press-
- ing the [Esc] key. You can clear the Help window off
- the Workform by pressing [Alt-H]. This gives you
- the large work space again. We suggest using Help
- from the Workform. It may be hard to read from the
- GUI.
-
- MAIN MENU
- QUIT [Ctrl-Q]
-
- Select this option from the Main menu when you are
- finished working with TEMPRA SHOW. If you haven't
- saved your current Sequence, you are asked if you
- want to. Then you are asked if you want to be
- returned to DOS; answer yes and leave TEMPRA SHOW.
-
- MAIN MENU
- TEXT EDITOR [F2]
-
- This option allows you to invoke your Text Editor
- (word processor) without leaving TEMPRA SHOW. Be
- sure you have
- SET EDITOR = [EDITOR NAME]
- in a batch file you use to start TEMPRA SHOW. If
- Editor is not set TEMPRA SHOW uses TEXTEDIT an
- included utility.
-
-
- MAIN MENU
- CONFIGURE
-
- This option allows you to define the Workform
- colors you want to look at, and set the software so
- it works properly with the optional hardware you
- have. DO NOT RESET YOUR AUDIO FROM WITHIN TEMPRA
- SHOW. EXIT TO DOS AND RUN CONFIGTS.
-
- When you select this option you TEMPRA SHOW goes to
- the DOS shell and executes a program called CON-
- FIGTS.
-
- MAIN MENU
- SUBPROGRAM
-
- This option allows you to run programs that are in
- the TSHOW directory. Select the type of program you
- want to run: Batch - *.BAT, Command - *.COM or
- Executable - *.EXE. You run the program by choosing
- it from the menu that pops up on the right side of
- the screen, putting the highlight bar over the name
- on the directory menu, and pressing [ENTER].
-
- MAIN MENU
- DOS SHELL [Ctrl-Z]
-
- This option allows you to go to DOS without leaving
- TEMPRA SHOW. The color of the DOS screen is the
- color set in the status line color. You have full
- range of the computer with DOS. The only limiting
- factor is the size of memory you have. You can
- discover this by running CHKDSK.
-
- MAIN MENU
- TEMPRA
-
- This option allows you to run your paint program
- without restarting TEMPRA SHOW. Be sure you have
- your TSPAINT environmental variable, and DOS path
- commands all set properly before using this.
-
- MAIN MENU
- GUI [Ctrl-G]
-
- This option allows you to switch to the Graphic
- User Interface (GUI) from the Main menu. If you
- want to switch from the Workform use the key combi-
- nation [Ctrl-G]. This key combination switches from
- the GUI back to the Workform.
-
- MAIN MENU
- AUDIO [Ctrl-A]
-
- This menu allows you to record and play back sound
- files so that you can put them into your Sequences.
- Set the Audio with Configure from the Main menu to
- insure that TEMPRA SHOW expects your Audio hard-
- ware.
-
- MAIN MENU
- EDIT MENU
- CREATING
-
- When you create a New Sequence, you follow the
- menus and prompts to create the Events of your
- Sequence. Each Event line describes the action
- for an element of the Sequence, i.e., Screens, Text,
- Backgrounds, etc.
-
- EDITING: You have the ability to move your field
- cursor to any field to type in information, or to
- get the appropriate menus needed to make the changes
- you want by pressing [ENTER] on that field. This
- menu gives you access to editing features that are
- also available with keyboard commands. (See Key
- codes)
-
- MAIN MENU
- EDIT MENU
- EDIT SEQUENCE Procedure
-
- All files you have already created for your Se-
- quence should be in the correct TEMPRA SHOW directo-
- ries. (For other directories, see Path.) You can
- make complete Sequences by using the [ENTER], [Esc]
- and cursor keys. The only typing you have to do is
- to enter the Name for your Sequence. While you are
- creating a Sequence you have control of the Events.
- These are the building blocks with which you make
- your Sequence.
-
- MAIN MENU
- EDIT MENU
- RUN LINE [F5]
-
- Selection of this menu option with the [ENTER] key
- or a Mouse executes the line where the field cursor
- sits. Use [F5] from the keyboard for the same
- effect.
-
- MAIN MENU
- EDIT MENU
- RUN FROM LINE [F6]
-
- Selection of this menu option with the [ENTER] key
- or a Mouse executes the Sequence starting where the
- field cursor was. Use [F6] from the keyboard for
- the same effect.
-
- MAIN MENU
- EDIT MENU
- SEE OUTPUT [Alt-X]
- Selection of this menu option allows you to see the
- current output screen.
-
- MAIN MENU
- EDIT MENU
- INSERT LINE [Ins]
-
- Selection of this menu option with the [ENTER] key
- or a Mouse puts a blank line between the two lines
- where the cursor was sitting. Use [Ins] from the
- keyboard for the same effect.
-
- MAIN MENU
- EDIT MENU
- DELETE LINE [Del]
-
- Selection of this menu option with the [ENTER] key
- or a Mouse removes the line where the field cursor
- was sitting. Use [Del] from the keyboard for this
- effect when the field cursor is visible.
-
- MAIN MENU
- EDIT MENU
- BLOCK OPERATIONS
- You can cut and paste part or all of your Sequence
- to other areas or other Sequences by making Blocks.
- You can also Save Blocks to files and load them into
- other Sequences. Blocks are column oriented so you
- can cut and paste sections of Event lines, or col-
- umns from many lines.
-
- MARKING BLOCKS [F7] - [F8]
-
- Use the [F7] key to mark the Start of a Block. Use
- the [F8] key to mark the End of a Block. To mark
- the whole line move the cursor to the Label field,
- press [F7]; then move to the Next Field, press [F8].
-
- ** USER NOTE ** A Block cannot be used as a Se-
- quence. Blocks are short Sequences you use repeated-
- ly in different Sequences. Blocks can be moved and
- copied to different areas of the same Sequence,
- saved to disk, and loaded into different Sequences,
- provided the same Seq directory is present form the
- new Sequence's Path.
-
- MAIN MENU
- EDIT MENU
- MARK BLOCK START [F7]
-
- This menu selection is designed for Mouse users who
- want to run TEMPRA SHOW without using the Function
- keys. To designate the beginning of a Block of
- Event lines choose this option and the Block then
- starts where the field cursor sits on the form. Use
- [F7] from the keyboard for the same effect.
-
- MAIN MENU
- EDIT MENU
- MARK BLOCK END [F8]
-
- This menu selection is designed for Mouse users who
- want to run TEMPRA SHOW without using the Function
- keys. To designate the ending of a Block of Event
- lines, choose this option and the Block then ends
- where the field cursor sits on the form. Use [F8]
- from the keyboard for the same effect.
-
- MAIN MENU
- EDIT MENU
- COPY BLOCK [Alt-C]
-
- You can Copy Marked Blocks throughout your Se-
- quence. The block is Copied, starting at the Event
- line where the Field cursor sits, either inserting
- its way into the Sequence or overwriting currently
- existing lines according to your choice. As long as
- you do not Unmark them, you can keep doing this.
- Use [Alt-C] or the Edit menu selection to do this.
-
- MAIN MENU
- EDIT MENU
- MOVE BLOCK [Alt-M]
-
- You can Move Marked Blocks anywhere in your Se-
- quence. Use [Alt-M] or the Edit menu selection to
- do this. The block Moves, starting at the Event
- line where the Field cursor sits, either inserting
- its way into the Sequence or overwriting currently
- existing fields according to your choice. Once a
- Block is Moved, it has to be re-Marked if you want
- to move it again.
-
- MAIN MENU
- EDIT MENU
- DELETE BLOCK [Alt-D]
-
- When you have a Block of Event lines that you want
- to clear off the Workform, mark them and use the
- [Alt-D] or the Edit menu selection for this.
-
- MAIN MENU
- EDIT MENU
- UNMARK BLOCK [Alt-U]
-
- Once you have a Block marked you can Unmark it with
- [Alt-U] or
- the Edit menu selection.
-
- MAIN MENU
- EDIT MENU
- LOAD BLOCK [Alt-L]
-
- When you have Saved portions of a Sequence as a
- block, you can load them back in from disk to any
- Sequence you have. They load in starting where the
- field cursor sits. Use [Alt-L] or the Edit menu
- selection. Then choose the block you want from the
- directory menu. You can also load in other Se-
- quences.
-
- MAIN MENU
- EDIT MENU
- SAVE BLOCK [Alt-S]
-
- When you have Event lines that you want to store on
- disk in their own files for safety or for loading
- into other Sequences, you can do this by saving them
- with this option. Mark them, then use [Alt-S] or
- the selection on the Edit menu.
-
- MAIN MENU
- EDIT MENU
- NEW SEQUENCE [Ctrl-N]
-
- To start a new Sequence use the key combination
- [Ctrl-N]. If you have been working on an existing
- Sequence you will be asked if you want to save it.
- Answer this, then name the new Sequence.
-
- MAIN MENU
- EDIT MENU
- HELP
-
- This feature is included to assist the user in
- finding answers to questions on the TEMPRA SHOW
- system. The HELP menu comes up at any time you are
- on the Workform, and you press [F1]. For more
- information see the HELP under the Main menu.
-
- MAIN MENU
- EDIT MENU
- HIDE HELP [Alt-H]
-
- After you have found the help you need from the
- help file, you can restore the screen you are work-
- ing with by pressing the key combination [Alt-H].
-
- MAIN MENU
- EDIT MENU
- GUI [Ctrl-G]
-
- You can switch between the Graphic User Interface
- and text interface by using the key combination
- [Ctrl-G]. You can use this menu selection to switch
- to the GUI from the Workform.
-
- MAIN MENU
- PATH [Ctrl-P]
-
- This feature allows you to have a different set of
- directories for each Sequence. The Path for the
- Sequence is automatically loaded in when the Se-
- quence is loaded in ONLY if the path has the same
- name as the Sequence. Path files end with the
- suffix *.PTH. You can change a path using this
- option from the Main menu, or you can edit the *.PTH
- file since it is just an ASCII file.
-
- DON'T PUT YOUR SCREENS FOR ONE SEQUENCE IN MORE THAN
- ONE DIRECTORY!
-
- MENU
- DISK/PRINT [Ctrl-D]
-
- This menu gives you access to disk functions and
- the printing of Sequences.
-
- MAIN MENU
- DISK/PRINT MENU
- NEW SEQUENCE [Ctrl-N]
-
- To start making a new Sequence select this entry.
- You can also Use the key combination [Ctrl-N] to get
- the same results. When you do this, you are asked
- if you want to save the current sequence. Answer
- this before going on to make your new Sequence.
-
- MAIN MENU
- DISK/PRINT MENU
- SAVE SEQUENCE [Ctrl-S]
-
- Once you have made your Sequence, select this
- option from the Disk menu to Save your Sequence
- file. You have the option of renaming the current
- Sequence when you Save it, or Overwriting the old
- version on the disk with the new one you just made.
-
- MAIN MENU
- DISK/PRINT MENU
- RENAME SEQUENCE
-
- Select this option to rename the Sequence currently
- in use. Renaming can be done to make backups of
- Sequences.
-
- MAIN MENU
- DISK/PRINT MENU
- LOAD SEQUENCE [Ctrl-L]
-
- Select this option from the Disk/Print menu to Load
- a Sequence in from the disk. A directory of your
- Sequence files appears, based on the current Path.
- Select the Sequence you want. You see your Sequence
- on screen with a message that says "Name.seq
- Loaded".
-
- ** USER NOTE ** If you have created a Path especial-
- ly for a Sequence and given both the same name, the
- Path Loads (you'll see a status line message) auto-
- matically when you Load the Sequence. If you don't
- see what you want in the current Sequence directory,
- you may have to change the Path to access another
- directory. (See Path)
-
- MAIN MENU
- DISK/PRINT MENU
- GET DIRECTORY
-
- This feature allows you to explore the contents of
- any of your disks without leaving TEMPRA SHOW. You
- can find the contents of any directory on any disk
- with standard DOS nomenclature.
-
- MAIN MENU
- DISK/PRINT MENU
- DELETE FILE
-
- This selection allows you to Delete a file from any
- directory on any of your disks.
-
- MAIN MENU
- DISK/PRINT MENU
- PRINT SEQUENCE
-
- Print Sequence gives you a printout of the current
- Sequence file. You can print the Sequence through
- parallel port 1 "LPT1", parallel port 2 "LPT2", or
- to a text file with the name of your Sequence and
- the *.LST extension.
-
- MAIN MENU
- DISK/PRINT MENU
- SAVE PICTURE
-
- If you are using the Preview option to assemble
- images on your video screen, you can save whatever
- is on the preview as a single picture.
-
- MAIN MENU
- DISK/PRINT MENU
- HELP
-
- This feature is included to assist the user in
- finding answers to questions on the TEMPRA SHOW
- system. The HELP menu comes up at any time you
- press [F1].
-
- MAIN MENU
- DISK/PRINT MENU
- QUIT [Ctrl-Q]
-
- Use this to leave TEMPRA SHOW. If you haven't saved
- your current Sequence, you are asked if you want to.
- Then you are asked if you want to be returned to
- DOS; answer yes and leave TEMPRA SHOW.
-
- MAIN MENU
- AUDIO [Ctrl-A]
-
- This menu allows you to record and play back sound
- files so that you can put them into your Sequences.
- Set the Audio with Configure from the Main menu to
- insure that TEMPRA SHOW expects your Audio hardware.
-
- MAIN MENU
- AUDIO
- PLAY AUDIO
-
- Choose this option when you want to listen to a
- sound file. Select a file and you should hear the
- sound. (If not, make sure that the sound board and
- its driver are installed correctly. Check that the
- output is connected.)
-
- MAIN MENU
- AUDIO
- RECORD AUDIO
-
- This option allows you to record sound on your hard
- disk. With the Watson board you must specify the
- length of the sound recording in seconds. With some
- boards you must specify the BPS rate. (Lower numbers
- imply lower quality and smaller files.) Press the
- [ENTER] key when you have finished recording.
-
- MAIN MENU
- AUDIO
- PLAYASNC AUDIO (If available)
-
- This option uses a special feature of some sound
- boards that allows you to play back a small amount
- of sound and continue with the Sequence. The amount
- that can be played back with this option may be
- dependent of the BPS of the recorded message.
-
- MAIN MENU
- AUDIO
- PLAYTEXT AUDIO (If available)
-
- This option allows you to play text files as
- audio. You have to make sure you have initialized
- the TI-Speech board and loaded in the text-to-speech
- driver before this can work.
-
- THE RUN PROGRAM
-
- RUN enables you to run Sequences without having to
- be in the TEMPRA SHOW development system. It exe-
- cutes the Events the way you have created them while
- using TEMPRA SHOW.
-
-
- Important Notes! If your Sequence is a Loop, you
- can use [Ctrl-C] instead of rebooting your computer
- to stop it.
-
- At the DOS prompt, type "TSHOWRUN" [space] your
- Sequence name [space] "/C". Press [ENTER]. Your
- Sequence Loops until you press [Ctrl-C]. At that
- point, you'll be returned to the DOS prompt.
-
- Run several Sequences by typing TSHOWRUN then
- space, then the Sequence name, then space, then the
- Sequence name, etc.
- TSHOWRUN SEQ1 SEQ2 SEQ3 SEQ4 /C
-
- DUPLICATION OF THE RUN PROGRAM
-
- We grant you the license to use and copy TSHOWRUN
- only from the PC you used to create the Sequence,
- and as long as you make no effort to modify the
- TSHOWRUN program, or to hide our copyright notice.
- Duplication of the TSHOWRUN program by professional
- duplication services is strictly forbidden without
- express written permission.
-
- 80BUTN
- 80BUTN LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line you NEED a label for it. Either type in a
- unique name and press [ENTER] to create a label for
- the line, or just press [ENTER] to leave this label
- blank. EVERY LABEL MUST BE UNIQUE.
-
- 80BUTN TYPE
-
- A Button Event has been created to allow the
- user/viewer to move a Text pointer across the text
- screen, and to use it as a pointer to square areas,
- 80Butns, on the screen. The system can identify the
- location of the Text pointer once the [ENTER] key,
- left mouse button, or fire button on a joy stick has
- been pressed. If the location of the Text pointer
- is within the boundary of an 80Butn, a Branch oc-
- curs.
-
- 80BUTN FILE
-
- Does not apply here.
-
- 80BUTN METHOD
-
- When a user/viewer moves the Text pointer across
- the screen and presses [ENTER], the system notes the
- X,Y location of the Text pointer and checks to see
- if it is within any of the 80Butn areas. As a
- developer you see the field cursor go directly to
- the Method column. Choose the number of 80Butn
- areas to be active with this Event. As you use the
- cursor keys and [ENTER], the form is filled in with
- your choices.
-
- 80BUTN SP/DP
-
- Choose a maximum speed at which you want the point-
- er to travel while you are moving the pointer with
- the cursor keys.
-
- SPEED: If the user/viewer is using a joy stick or
- the cursor keys to move the pointer and if the
- user/viewer keeps the pressure on the device, the
- pointer accelerates to the maximum speed indicated
- in the Sp/Dp field.
-
- DISPLAY: You have the choice of making these Text
- pointers Permanent, Temporary, or Erasing after the
- key press. This is a design decision. If you want
- pointers to build upon the screen, use Permanent.
- If you want to Erase the pointer and other tempo-
- rary Events, choose Erase after Displaying. If you
- like the effect, choose Temporary.
-
- Permanent sticks all foreground Events to the back-
- ground. Temporary stays in the foreground until
- further notice. Erase After Display removes all
- foreground Events.
-
- 80BUTN PARAMETERS
- If you are editing a 80Button Event, you probably
- want to choose overwrite; otherwise choose "Insert
- Lines". The next thing you see is a text window on
- your text screen asking you to put the Text pointer
- at the beginning position. After all, the Text
- pointer has to show up some place to start off.
-
- ** USER NOTE ** You have the option of putting an
- "R" after this position. This "R" makes the Text
- pointer position relative, so every time the
- user/viewer comes back to this Event, the Text
- pointer is where he left it, not where it started
- off. Save your Sequence after you set the starting
- position where you want it, and before you run the
- Event. The "R" modifies the position as the se-
- quence runs.
-
- Tell the system what Labeled Event you want to,
- branch to if the user presses the [Esc] key or right
- mouse button during this Event, by entering that
- Label in the first Next.
-
- You have to describe a Safe Active area. This keeps
- the user/viewer from flying the Text pointers into
- outer space, or over a portion of the screen you
- want to keep them from. Set the lower left limit
- and then the upper right limit to the invisible box
- that is the Safe Active area. Now you have to delin-
- eate the active 80Button areas. This is done by
- positioning the Text pointer at the lower left
- corner of an imaginary box that is the active 80Butn
- area and pressing [ENTER] (or the left mouse
- button), next move the Text pointer to the upper
- right hand corner of the same imaginary box and
- press [ENTER] or the left mouse button.
-
- After you have done this you see the requester
- window for the Next field. Put in the Label of the
- Event you want to branch to when the text pointer is
- found in this active area. Repeat this process for
- each active area.
-
- ** USER NOTE ** It may surprise you to see that you
- suddenly go to the Next column. In the process of
- defining a 80Butn Event, the field cursor pops
- between the Parameter and the Next to set up a
- table. The table is as long as the number of items
- chosen in the Method field. This table contains:
- the x,y coordinates for the 80Butns in the parame-
- ters field, and the Label names of Events in the
- Next field. These are the Events you want to branch
- to as a result of selecting an 80Butn. Fill in the
- requester windows with the Labels of these Events
- and press [ENTER] to set up the branch table. This
- is a process of popping between the Parameters field
- and the Next field until the 80Butn is created.
-
- 80BUTN WAIT FOR
-
- Does not apply here.
-
- 80BUTN NEXT
-
- The Nexts are used to define where the TEMPRA SHOW
- system goes as a result of landing in an active
- area. The Next parallel to the choice shows which
- Event Label that is the target of the branching.
- Enter the Label name of the Event where you want to
- go as a result of the choice made.
-
- The first line of the 80Butn Event with the Event
- type allows for the added feature of letting the
- user/viewer to escape from an 80Butn. If the
- user/viewer presses the [Esc] key, or RIGHT mouse
- button, while he is on an 80Butn, the system auto-
- matically branches to the label in the Next field on
- that first line. If nothing is put in this Next
- field then control passes from the 80Butn Event and
- the Event line directly after the 80Butn Event is
- executed.
-
- ** USER NOTE ** Make sure all the labels in the Next
- fields match with labels within the current se-
- quence. The system tells you if this is true or not
- when you Preview the sequence with [F6], or when you
- go to save the sequence.
-
- ** USER NOTE ** If you are using a touch screen, use
- the Configure option from the Main Menu to set the
- screen value in the TSHOW.CFG file to the type of
- screen you have. This makes all the 80Butn commands
- into touch screen commands. Set the screen areas by
- touching the screen - starting with the lower left,
- then the upper right points of the active area. Use
- [Alt-T] to switch between touch screen and mouse
- input.
-
- 80MENU
- 80MENU LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line, you NEED a label for it. Either type in
- a unique name and press [ENTER] to create a label
- for the line, or just press [ENTER] to leave this
- label blank. EVERY LABEL MUST BE UNIQUE.
-
- 80MENU TYPE
-
- Select this Event to put a "Pop up" menu on the
- text screen. This Event gives the user/viewer the
- ability to take one of the avenues represented by
- the item he chooses from the list. Choices can be
- made with the cursor keys on the keyboard, a mouse,
- or a joy stick. Choices are entered with the
- [ENTER] key, the left mouse button, or fire button
- on the joystick.
-
- When the field cursor is in the Event TYPE field,
- and the Event Menu pops up, highlight "80Menu" and
- Press [ENTER], and your choice appears in the Event
- field.
-
- 80MENU FILE
-
- Since the menu is created completely from the Work-
- form, this does not apply here.
-
- 80MENU METHOD
-
- The field cursor jumps from the Type field to the
- Method field. You see a menu offering 2 to 10
- items. Choose a number based on the number of
- choices you want to give the user/viewer. If you
- want to give him more than 10 choices, you have to
- go back and edit in the new number later.
-
- 80MENU SP/DP
-
- 80Menus do not move so the speed issue is moot, but
- you can choose to make them permanent, temporary or
- disappearing. The display choice determines what
- becomes of the menu after the choice is made.
-
- Permanent sticks all foreground Events to the back-
- ground.
- Temporary stays in the foreground until further
- notice.
- Erase After Display removes all foreground Events.
-
- 80MENU PARAMETERS
- CREATE NEW MENUS
-
- First tell the system whether you want to insert
- new lines into the form or overwrite the current
- lines. If you are editing an 80Menu you probably
- want to choose overwrite; otherwise choose "Insert
- Lines".
-
- The next thing you see is a requester window asking
- for the title of the menu. Notice every menu in the
- TEMPRA SHOW system has a title. This is your place
- to tell your user/viewer what your menu is about.
-
- Now a menu is on the text screen. Use the mouse or
- cursor keys to size the window around the Menu.
- Then use the mouse or cursor keys to position that
- menu where you want it to be seen. When this is
- done press [ENTER]. Fill in the requester windows
- and press [ENTER] to set up the branch table. This
- is a process of popping between the Parameters field
- and the Next field until the Menu is set up.
-
- ** USER NOTE ** In the process of defining
- an 80Menu Event, the field cursor pops between the
- Parameter and the Next to set up a table. The table
- is as long as the number of items in your 80Menu as
- chosen in the Method field. This table contains:
- the list of choices you are giving the user/viewer
- in the Parameters field, and the Label names of the
- Events you want to branch to in the Next field.
-
- 80MENU PARAMETERS
- EDITING 80MENU WITH PROMPTS
-
- You can edit the 80Menu Event by positioning the
- field cursor in the Parameters Field and pressing
- [ENTER]. You see a menu that allows you to change
- one aspect of the menu, or all.
-
- ALL
-
- You can recreate the menu by choosing to edit all
- the aspects of the menu.
-
- TITLE
- You can change only the title of the 80Menu by
- selecting this.
-
-
- MENU ITEMS
- You can change only the Items listed in the 80Menu
- by selecting this.
-
- WIDTH/HEIGHT
- You can change the size of the menu by selecting
- this.
-
- POSITION
- You can change the placement of the menu on the
- Text screen by selecting this. To change the color
- of the menu you have to use the Global Event.
-
- 80MENU WAIT FOR
-
- Does not apply here.
-
- 80MENU NEXT
-
- The Nexts are used to define where the TEMPRA SHOW
- control goes as a result of choosing one of the
- items of the menu list. The Next parallel to the
- choice shows which Event Label is the target of the
- branching. Enter the Label name of the Event where
- you want to go as a result of the choice made.
-
- The special line of the Menu Event with the title
- allows for the added feature of letting the
- user/viewer to escape from a menu. If the
- user/viewer presses the [Esc] key, (RIGHT mouse
- button) while he is on an 80Menu, the system auto-
- matically branches to the label in the Next field
- across from the 80Menu Title. If nothing is put in
- this Next field, control passes from the menu.
-
- ** USER NOTE ** Make sure all the labels in the Next
- fields match with labels within the current se-
- quence. The system tells you if this is true or
- not.
-
- 80MODE
- 80MODE LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line, you NEED a label for it. Either type in
- a unique name and press [ENTER] to create a label
- for the line, or just press [ENTER] to leave this
- label blank. EVERY LABEL MUST BE UNIQUE.
-
- 80MODE TYPE
- This Event is used to switch to and from color
- graphics mode to 80 column color text mode.
-
- 80MODE FILE
-
- Does not apply here.
-
- 80MODE METHOD
-
- The Method field lets you turn the 80 column color
- text mode On, Off, or Clear.
-
- On: Use this to turn the 80 column color text
- mode on.
-
- Off: If you determine you want to turn on the VGA
- Graphics screen display, then turn this OFF. The
- Graphics screen will look just the same as it did
- when you left it. To switch to graphics mode and
- have a new Screen or BColor, simply select one of
- those Events.
- Clear: Use Clear If you want to clear the 80 column
- text screen.
-
- 80MODE SP/DP
-
- Does not apply here.
-
- 80MODE PARAMETERS
-
- Does not apply here
-
- 80MODE WAIT FOR
-
- Choose a Wait option. If you choose "Don't Wait"
- notice that no entry goes on the form. "Don't Wait"
- is the default, so waiting only happens when there
- is an explicit thing to Wait For.
-
- 80MODE NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice that you see a requester window. This
- means that Next is a field where you type something
- rather than select an option. Type a Next and/or
- Press [ENTER] to move to the following line. Any
- entry causes the program to jump to the line that
- has a Label matching the entry in the Next Field.
-
- 80TEXT
- 80TEXT LABEL
-
- When the cursor is in the left-most field, press
- [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line you NEED a label for it. EVERY LABEL MUST
- BE UNIQUE.
-
- 80TEXT TYPE
-
- Use this Event to put ASCII text files on the Screen
- with the color attributes defined in the last color
- change in the last Global Event.
-
- 80TEXT FILE
-
- After you select the 80Text type you are given a
- directory menu to the right of the cursor. Use this
- to select the file you want to display. Use the
- cursor keys to highlight your choice and press
- [ENTER].
-
- 80TEXT METHOD
-
- Does not apply here.
-
- 80TEXT SP/DP
-
- You have the same display options with
- the 80Text that you have with Graphic Text Events.
- You can make them Permanent, Temporary, or Erase
- after Displaying.
-
- Permanent sticks all foreground Events to the
- background
- Temporary stays in the foreground until further
- notice
- Erase After Display removes all foreground Events.
-
- Now choose which line of the text file you wish to
- start displaying. The text file comes onto the
- screen. Scroll through the file (using the cursor
- keys or mouse) until you highlight the line you want
- to be the first line showing on your display screen.
- Press [ENTER] and the line number is put into the
- form.
-
- 80TEXT PARAMETERS
-
- The parameters field is where you determine: the
- color of the text, and whether you want a frame
- around it. If you want a frame, then are you going
- to give the user the ability to operate the window,
- and the size and location of the window. When you
- are creating the Text Event for the first time, you
- are given all these choices in order. When you are
- editing, you are presented with a menu asking which
- of the options you want to modify.
-
- POSITION
- Use your cursor keys to position your Text. Then
- Press [ENTER]. The Text coordinates appear in the
- Parameters field. 80Text Events have only one set
- of coordinates. Notice the X,Y coordinate prompt in
- the corner of the screen.
-
- COLOR
-
- This is where you choose the color of the character
- (foreground color). If áyou choose to pick the
- color from the color menu select the color you want
- from the colors in the smaller squares.
-
- WIDTH/HEIGHT
- Once the operation question is answered for framed
- windows you set the size of the windows. The text
- from the file is shown on the screen. Use the cursor
- keys or mouse to stretch the window to fit the text.
-
- NOT FRAMED
-
- If you want the text to be written over the text
- screen without a frame, answer NO to the "Framed?"
- question.
-
- FRAMED
-
- If you want the text in a framed window, answer YES
- to the "Framed ?" question. A window frame has the
- color attributes set with the global values defined
- with the last Global Event. The Global values for
- the windows at start up are the same ones for your
- Workform.
-
- OPERATE/FRAME
-
- If you choose Framed text, this lets you allow the
- user to operate the text window, by scrolling
- through it with the mouse or cursor keys. It also
- allows the user to pan right and left to see long
- lines of text that do not fit into the text window.
- A window that cannot be operated only displays the
- text you choose.
-
- JUSTIFY
-
- You have the option of justifying the text on the
- left or right of the window, or to center the text
- in the window.
-
- 80TEXT WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", notice that no entry goes on
- the form. "Don't Wait" is the default, so waiting
- only happens when there is an explicit thing to Wait
- For.
-
- 80TEXT NEXT
-
- You see a requester window. Type a Next and/or Press
- [ENTER] to move to the following line. Any entry
- causes the program to jump to the line that has a
- Label matching the entry in the Next Field.
-
- 80WIN
- 80WIN LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] . You can enter a name for this event
- line right here. Either type in a unique name and
- press [ENTER] to create a label for the line, or
- just press [ENTER] to leave this label blank. EVERY
- LABEL MUST BE UNIQUE.
-
- 80WIN TYPE
-
- This Event type is useful in displaying text win-
- dows made with the PWIN Utility. (Run this utility
- from the Subprogram selection on the Main Menu.)
- These windows can be made to look like any PC text
- screen in 80 column mode, so you can reproduce data
- entry screens for training and mock ups and so on.
-
- 80WIN FILE
-
- After you select the 80Win type you are given a
- directory menu to the right of the cursor. Use this
- to select the file you want to display.
-
- 80WIN METHOD
-
- Does not apply here.
-
- 80WIN SP/DP
-
- Speed determines how fast the WND moves across the
- screen.
-
- Display: You can make them Permanent, Temporary, or
- Erase after Displaying.
- Permanent sticks all foreground Events to
- the background.
-
- Temporary stays in the foreground until
- further notice.
-
- Erase After Display removes all fore
- ground Events.
-
- 80WIN PARAMETERS
-
- Use the cursor keys or mouse to position the 80Win.
- When it is where you want it, press [ENTER] or the
- left mouse button. You can choose a second x,y pair
- if you want to move the text WND file across the
- screen. If you do not want it to move press [ENTER]
- again and both x,y pairs are the same and the *.WND
- file does not move. You can see two x and y coordi-
- nate pairs in the Parameters field.
-
- 80WIN WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", no entry goes on the form,
- other choices are written in. "Don't Wait" is the
- default.
-
- 80WIN NEXT
-
- You see a requester window, enter a Label name or
- press [ENTER] to go on. Any entry causes the
- program to jump to the line that has a Label match-
- ing the entry in the Next Field.
-
- AUDIO (On-Line DSA-300)
- AUDIO LABEL
-
- You can enter a name for this Event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line, you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- AUDIO TYPE
-
- This event allows you to Record and Play sound
- files during a Sequence. Select this option to Play
- or Record sound files.
-
- AUDIO FILE
-
- PLAY The files in the Audio directory are shown to
- you. Choose a sound file to Play. Make your selec-
- tion.
-
- RECORD The field cursor jumps back to the File
- column and you see a requester window asking you to
- give the new file a name.
-
- ** USER NOTE ** This is happening during sequence
- execution. The file is saved, even if there is a
- file with this name already on the disk, so be
- careful.
-
- AUDIO METHOD
-
- PLAY
-
- This Method allows you to Play an audio file during
- a Sequence.
-
- RECORD
-
- This Method allows you to Record an audio file
- during a Sequence.
-
- AUDIO SP\DP
-
- Does not apply here.
-
- AUDIO PARAMETERS
-
- RECORD
-
- With the RECORD Method, the Parameters field holds
- the Bits Per Second (BPS) Rate for the recording of
- files with the On-Line board.
-
- PLAY
-
- With the PLAY Method, the Parameters field holds
- the BPS Rate for the playback of files with the On-
- Line board.
-
- AUDIO WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", no entry goes on the form,
- other choices are written in. "Don't Wait" is the
- default.
-
- AUDIO NEXT
-
- Notice that you see a requester window. Entries are
- optional. Any entry causes the program to jump to
- the line that has a Label matching the entry in the
- Next Field.
-
- AUDIO (Sound Blaster)
-
- AUDIO LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- AUDIO TYPE
-
- This event allows you to Record and Play sound
- files during a Sequence. Press [ENTER] in the Type
- field, and you see the Menu for the Method field.
-
- AUDIO FILE
-
- PLAY
-
- The files in Audio directory are shown to you.
- Choose a sound file to Play. Highlight your choice
- and Press [ENTER].
-
- RECORD
-
- The field cursor jumps back to the File column and
- you see a requester window asking you to give the
- new file a name.
-
- ** USER NOTE ** This is happening during sequence
- execution. The file is saved, even if there is a
- file with this name already on the disk, so be
- careful.
-
- AUDIO METHOD
-
- PLAY
-
- This Method allows you to Play an audio file during
- a Sequence.
-
- RECORD
-
- This Method allows you to Record an audio file
- during a Sequence.
-
- PLAYASNC
-
- The file directory is shown to you, from which you
- should choose a sound file to Play while other
- Events occur. (Set Blast_Buf for smoother audio.)
-
- AUDIO SP\DP
-
- Does not apply here.
-
- AUDIO PARAMETERS
-
- RECORD
-
- When using the RECORD Method, the Parameters field
- holds the (Bits Per Second) BPS Rate for the record-
- ing of files with the Sound Blaster board.
-
- AUDIO WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", no entry goes on the form.
- Other entries are written in, but Don't Wait is the
- default.
-
- AUDIO NEXT
-
- When you see a requester window, enter a label here
- or press [ENTER] to leave it blank and move on to
- the following line. Any entry causes the program to
- jump to the line that has a Label matching the entry
- in the Next Field.
-
- AUDIO (TI-SPEECH)
-
- AUDIO LABEL
-
- You can enter a name for this event line here.
- This is optional, but if you expect to Branch to
- this line you, NEED a label for it. EVERY LABEL
- MUST BE UNIQUE.
-
- AUDIO TYPE
-
- Select this option to Play, Record, or PlayAsnc
- sound file during a sequence. You can also play text
- files as speech if you have the TI Text-to-Speech
- driver loaded.
-
- AUDIO FILE
-
- PLAY
- The files in the Audio directory are shown to you.
- Choose a sound file to Play. Highlight your choice
- and press [ENTER].
-
- RECORD
-
- The field cursor jumps back to the File column from
- Method and you see a requester window asking you to
- give the
- new file a name.
-
- ** USER NOTE ** This is happening during sequence
- execution. The file is saved, even if there is a
- file with this name already on the disk, so be
- careful.
-
- PLAYASNC
-
- The file directory is shown to you, from which you
- should choose a sound file to Play while other
- Events occur. Highlight your selection and press
- [ENTER].
-
- PLAYTEXT
-
- The file directory is shown to you, from which you
- should choose a ASCII file to Play. Highlight your
- selection and Press [ENTER].
-
- AUDIO METHOD
-
- PLAY
-
- This Method allows you to Play an audio file during
- a Sequence.
-
- RECORD
-
- This Method allows you to Record an audio file
- during a Sequence.
-
- PLAYASNC
-
- This Method allows you to Play an audio file during
- a Sequence and continue on to the next Event. This
- gives you the ability to have sound and graphics at
- the same time.
-
- PLAYTEXT
-
- This method allows you to create audio output from
- ASCII text files stored in your audio directory.
-
- AUDIO SP\DP
-
- Does not apply here.
-
- AUDIO PARAMETERS
-
- RECORD
-
- With the RECORD Method the Parameters field holds
- the BPS Rate for the TI-SPEECH board.
-
- AUDIO WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", notice that no entry goes on
- the form. "Don't Wait" is the default, so waiting
- only happens when there is an explicit thing to Wait
- For.
-
-
- AUDIO NEXT
-
- When you see a requester window, enter a label here
- or press [ENTER] to leave it blank and move on to
- the following line. Any entry causes the program to
- jump to the line that has a Label matching the entry
- in the Next Field.
-
- AUDIO (MicroKey Audio)
-
- AUDIO LABEL
-
- Press [ENTER] to see the requester window where you
- can enter a name for this line. This is optional,
- but if you ever expect to Branch to this line, you
- NEED a label for it. Type in a unique name and
- press [ENTER] to create a label for the line, or
- press [ENTER] to leave this label blank. EVERY
- LABEL MUST BE UNIQUE.
-
- AUDIO TYPE
-
- Select this option to Play, Record, or PlayAsnc
- sound files during a Sequence.
-
- AUDIO FILE
-
- PLAY and PLAYASNC
-
- The files in the Audio directory are shown to you.
- Choose a sound file to Play.
-
- RECORD
-
- The field cursor jumps back to the File column and
- you see a requester window asking you to give the
- new file a name.
-
- ** USER NOTE ** This is happening during sequence
- execution. The file is saved, even if there is a
- file with this name already on the disk, so be
- careful.
-
- AUDIO METHOD
-
- PLAY
-
- This Method allows you to Play an audio file during
- a Sequence.
-
- RECORD
-
- This Method allows you to Record an audio file
- during a Sequence.
-
- PLAYASNC
-
- This Method allows you to Play an audio file during
- a Sequence and continue on to the next Event. This
- gives you the ability to have sound and graphic at
- the same time.
-
- AUDIO SP\DP
-
- Does not apply here.
-
- AUDIO PARAMETERS
-
- PLAY & PLAYASNC
-
- Choose from 8kHz, 16kHz, and 32kHz. One of these
- choices must be made for the Play Method to work.
- The number you choose must match the number after
- the .S__ in the name of the file you chose for the
- file to play correctly. kHz stands for kilohertz, or
- thousandths of cycles per second.
-
- RECORD
-
- Choose from 8kHz, 16kHz, and 32kHz. One of these
- choices must be made for the Record Method to work.
- The number you choose creates a file name with a
- number following the .S__. This number will match
- your choice.
-
- AUDIO WAIT FOR
-
- Choose a Wait option and Press [ENTER].
-
- AUDIO WAIT FOR
-
- Choose a Wait Option and Press [ENTER]
-
- AUDIO NEXT
-
- When you see a requester window, enter a label here
- or press [ENTER] to leave it blank and move on to
- the following line. Any entry causes the program to
- jump to the line that has a Label matching the entry
- in the Next Field.
-
-
- BCOLOR
-
- BCOLOR LABEL
-
- Press [ENTER] to see the requester window where you
- can enter a name for this line. This is optional,
- but if you ever expect to Branch to this line, you
- NEED a label for it. Type in a unique name and
- press [ENTER] to create a label for the line, or
- press [ENTER] to leave this label blank. EVERY
- LABEL MUST BE UNIQUE.
-
- BCOLOR TYPE
-
- Select this Event to wipe a colored background into
- your Sequence. BColors are not stored in their own
- files. They are stored in your Sequence Workform
- file and created while your sequence runs. This
- saves space on your hard drive.
-
- When you are in the TYPE field, press [ENTER]. The
- Event Menu pops up. Highlight "BColor" and Press
- [ENTER]. Your choice is entered into the Event
- field. Your highlight cursor skips to the Method
- field and the Wipe Menu appears.
-
- BCOLOR FILE
-
- Does not apply here.
-
- BCOLOR METHOD
-
- Wipe name Wipe description
- ------------------------------
- Lft_Rt Left to Right
- Rt_Lft Right to Left
- Tp_Bot Top to Bottom
- Bot_Tp Bottom to Top
- Vrt_In Vertical In to Center
- Vrt_Out Vertical Out from Center
- Hrz_In Horizontal In to Center
- Hrs_Out Horizontal Out from Center
- Dissolve Random fill
- Box_In A box from screen frame In
- Box_Out A box from screen center Out
- Diag_UL Diagonal to Upper Left corner
- Diag_LL Diagonal to Lower Left corner
- Diag_UR Diagonal to Upper Right corner
- Diag_LR Diagonal to Lower Right corner
- Slide_U Slide up from the bottom
- Slide_D Slide down from the Top
- Slide_L Slide from the left
- Slide_R Slide from the right
- Sand_UP Not Advised
- Sand_DN Not Advised
- Drip_UP Not Advised
- Drip_DN Not Advised
- Spr_IN Spiral in from frame
- Spr_OUT Spiral out from center
- Preload Load a color into memory for
- immediate display
- Quick Fastest fill
- RollUp The whole screen rolls up in
- standard VGA modes
-
- BCOLOR SP/DP
-
- The cursor moves to the Sp/Dp field and the Speed
- Menu appears. Speed increments are in pixels and it
- is the speed of the wipe.
-
- SPEED
-
- Choose a Speed and Press [ENTER]. Your choice
- appears. The Display option is skipped. BColor
- Events are always Permanent. Your cursor moves to
- the Parameters field and a Background Menu appears.
-
- BCOLOR PARAMETERS
-
- Your Background choice appears in the Parameters
- field. You are asked if you want to choose the
- color from the screen or not. If you choose to pick
- a color from the screen, you can see a small cursor
- with a colored box on your image. As you move the
- cursor, you see that the colored box changes color.
- It is showing you the color of the pixel on the
- screen, under the cursor. It is this color that
- becomes the background color when you press [ENTER].
-
- If you choose to pick the color from the color menu
- select the color you want from the colors in the
- smaller squares.
-
- The number above the large square changes as you do
- so. The numbers run from 0 to N, where N = the
- maximum number of colors in the current mode. Of
- course the mode determines how many different colors
- are available in the palette. When you see a color
- you like in the center square, Select [Okay].
-
- BColors don't require placement, so you won't see
- the BColor on your video monitor at this point.
- Your cursor moves to the Wait For field.
-
- BCOLOR WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", notice that no entry goes on
- the form. "Don't Wait" is the default, so waiting
- only happens when there is an explicit thing to Wait
- For.
-
- BCOLOR NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice that you see a requester window. This
- means that Next is a field where you type something,
- rather than select an option. Any entry causes the
- program to jump to the line that has a Label match-
- ing the entry in the Next Field.
-
- BUTTON
-
- This Event allows user input from a touch screen,
- mouse, keyboard, or joystick.
-
- BUTTON LABEL
-
- Press [ENTER] in this field to you see the reques-
- ter window where you can enter a name for this
- line. If you ever expect to Branch to this line you
- NEED a label for it. Type in a unique name and
- press [ENTER] to create a label for the line, or
- press [ENTER] to leave this label blank. EVERY
- LABEL MUST BE UNIQUE.
-
- BUTTON TYPE
-
- Use a Button Event to allow the user/viewer to move
- a cursor across the graphics screen, and to use it
- as a pointer to Button areas on the screen. The
- system can identify the location of the cursor once
- the [ENTER] key, left mouse button, or fire button
- on a joy stick has been pressed. If the location of
- the cursor is within the boundary of a Button, then
- a Branch occurs.
-
- BUTTON FILE
-
- Since the Button Event allows the user/viewer to
- move Sprites as a screen pointer, this field is
- where the name of the Sprite file is put on the
- form. See the Appendix for information on how to
- make a Sprite.(For touch screen users there are no
- files to pick.)
-
- Default cursor:
- If you leave the File Field blank TEMPRA SHOW sup-
- plies a cursor for you to use. It is a cross, and
- you may find it helpful to use the cursor rather
- than supply a Sprite to act as a cursor.
-
- BUTTON METHOD
-
- When a user/viewer moves the pointer across the
- screen and presses [ENTER] the system notes the x,y
- location of the pointer, and checks to see if it is
- within any of the Button areas.
-
- The field cursor goes directly to the Method col-
- umn. Here you can pick up to 99 Button areas that
- you can make active with this Event. Use the
- cursor keys and [ENTER], and the form is filled in
- with your choice.
-
- BUTTON SP/DP
-
- SPEED
-
- Choose a speed at which you want the pointer to
- travel while you are moving it with the cursor keys.
-
- DISPLAY
-
- You have the choice of making these pointers Perma-
- nent, Temporary, or Erasing after the key press. If
- you want things to build up on the screen use Perma-
- nent. If you want to Erase the cursor and other
- temporary Events, choose Erase after Displaying.
-
- Permanent sticks all foreground Events to the
- background.
- Temporary stays in the foreground until further
- notice.
- Erase After Display removes all foreground Events.
-
- BUTTON PARAMETERS
-
- If you are editing a Button Event you probably want
- to choose overwrite; otherwise, choose "Insert
- Lines". The next thing you see is a message on your
- graphics screen asking you to put the pointer at the
- beginning position. After all, the pointer has to
- show up some place to start off.
-
- ** USER NOTE **
- You have the option of putting an "R" after this
- position. This "R" makes the pointer's position
- relative, so every time the user/viewer comes back
- to this Event the Sprite pointer is where he left
- it, not where it started off. Be sure you save the
- sequence after you have set the starting position
- where you want it, and before you run the Event.
- The "R" modifies the position as the Sequence runs.
-
- Tell the system what label you want to branch to if
- the user/viewer presses the [Esc] key or right mouse
- button during this Event.
-
- It is helpful if you have the correct Screen on the
- graphics screen at this time. First you have to
- describe a Safe Active area. This keeps the
- user/viewer from flying the pointers into outer
- space, or over a portion of the screen you want to
- keep them from. Set the lower left limit and then
- the upper right limit to the invisible box that is
- the Safe Active area. Now you have to delineate the
- active Button areas. This is done by positioning
- the Sprite at the lower left corner of an imaginary
- box that is the active Button area and pressing
- [ENTER] (or the left mouse button) then moving the
- pointer to the upper right hand corner of the same
- imaginary box and pressing [ENTER] (or the left
- mouse button.)
-
- When you have done this you can see the requester
- window for the Next field. Put in the Label of the
- Event you want to branch to when the Button is found
- in this active area. Repeat this process for each
- active area.
-
- ** USER NOTE **
-
- It may surprise you to see that you suddenly go to
- the Next column. In the process of defining a
- Button Event, the field cursor pops between the
- Parameter and Next fields to set up a table. The
- table is as long as the number of items chosen in
- the Method field. This table contains: the x,y
- coordinates for the active areas in the parameters
- field and the Label names of the Events in the Next
- field. Each of these Events Labels are the lines
- you want to branch to when that Button is selected.
- Fill in the requester windows and press [ENTER] to
- set up the branch table. This is a process of pop-
- ping between the Parameters field and the Next field
- until the Button is set up.
-
- BUTTON WAIT FOR
-
- Does not apply here.
-
- BUTTON NEXT
-
- The Nexts are used to define where the TEMPRA SHOW
- system goes as a result of landing in an active
- area. The entry in the Next field on the same line
- as the Button coordinates tells TEMPRA SHOW which
- Label is the target of the branching. Enter the
- Label name of the Event where you want to go as a
- result of the choice made.
-
- The first line of the Button Event has the added
- feature of letting the user/viewer escape from a
- Button. If the user/viewer presses the [Esc] key
- (or RIGHT mouse button) while he is on a Button the
- system automatically branches lo the Label in the
- Next field on the first line of the Event. If
- nothing is put in this Next field and [Esc] is
- pressed, control passes from the menu to the Event
- with the Label that matches the first Next in the
- Button Event.
-
- ** USER NOTE **
-
- Make sure all the labels in the Next fields match
- with Labels within the current Sequence. The system
- tells you if this is true or not when you go to
- Preview the Sequence with [F6] or when you go to
- save the Sequence.
-
- ** USER NOTE **
-
- If you are using a touch screen, use the Configure
- option from the Main Menu to set the screen value in
- the TSHOW.CFG file to the type of screen you have.
- This makes all the Button commands Touch screen
- commands. Set the screen areas by touching the
- screen starting with the lower left, then the upper
- right points of the active area. Use [Alt-T] to
- switch between touch screen and mouse input.
-
-
- CD-ROM
-
- CD-ROM LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- CD-ROM TYPE
-
- This event allows you to Play and control audio
- tracks recorded on a CD-ROM during a sequence.
- Press [ENTER] in the Type field, and you see the
- Menu for the Method field.
-
- CD-ROM FILE
-
- Does not apply here.
-
- CD-ROM METHOD
-
- PLAY
-
- This Method allows you to Play an audio from a CD-
- ROM during a sequence. The playing commences where
- the play head is positioned. You should use the
- Search Method first to position the play head.
-
- PLAYRANG
-
- This Method allows you to play a range of audio
- tracks from a CD-ROM during a sequence. CD-ROMS are
- designed so there are tracks which contain audio,
- but each track is subdivided into smaller units that
- are precisely accessible. To get to a place within
- a track you have to designate that place according
- to the time from the start of the track in minutes,
- seconds, and frames. Frames are parts of seconds in
- the CD-ROM world.
-
- SEEK
-
- You can position the play head before you choose to
- play. This is a good idea because some CD-ROM
- players are not very fast, and by pre-positioning
- the play head you can get the audio to start with a
- Play Method just when you want. You have to desig-
- nate exactly where you want the play head to be
- positioned. To do this tell TEMPRA SHOW what track
- number you want and how far into that track you want
- to be go.
-
- PAUSE
-
- You can suspend the playback of the audio from the
- CD-ROM with this Method. Once the Pause Method is
- executed you can restart the audio playback with
- Play or Continue. (Use the one that works in your
- CD-ROM player. They are not all made the same.)
-
- CONTINUE
-
- Once the playback of the CD-ROM audio has been
- Paused, you can restart the playback with Continue.
- The CD-ROM Method allows you to continue playing the
- audio track from the CD-ROM.
-
- STOP
-
- Use Stop to make the playback of the CD-ROM audio
- stop. After you use this Method you need to use
- Play to restart the playback of audio. Most often
- you would perform a Stop, then a Seek, then a Play.
- You might also execute a PlayRang.
-
- LOAD
-
- Some CD-ROM players support a computer controlled
- Load command. If yours does this Method gets the
- disk up and running. All players do not support
- this.
-
- EJECT
-
- Use this Method to Eject the CD-ROM. Naturally
- this causes the playback of audio to stop, and the
- user can change disks at this point. Eject is the
- opposite of Load and when used together automates
- the users changing of CD-ROM's.
-
- CD-ROM SP\DP
-
- Does not apply here.
-
- CD-ROM PARAMETERS
-
- PLAYRANG
-
- When you are using the PlayRange Method of the CD-
- ROM Event you have to designate the range you want
- played. You select the track number, then the place
- on the track you to start from. These places are
- described in terms of the time it takes to get to
- them from the start of the track. For example you
- can start 2 minutes, 30 seconds into the track. If
- you need to choose a place that is between the
- second markers select a frame. There are 75 frames
- to a second. Since you are playing a range you also
- have to set the end point for the audio to stop.
- This end point is also described in terms of tracks,
- minutes, seconds, and frames.
-
- SEEK
-
- When you are using the Seek Method of the CD-ROM
- Event you have to designate the place on the ROM
- where you want to position the play head. You
- select the track number, then the place on the track
- you to be. These places are described in terms of
- the time it takes to get to them from the start of
- the track. For example you can start 2 minutes, 30
- seconds into the track. If you need to choose a
- place that is between the second markers select a
- frame. There are 75 frames to a second. Once the
- play head is positioned you can use the Play Method
- and the audio will play from exactly where you have
- positioned the play head with the Seek Method.
-
- CD-ROM WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", no entry goes on the form.
- Other entries are written in, but Don't Wait is the
- default.
-
- CD-ROM NEXT
-
- When you see a requester window enter a label here
- or press [ENTER] to leave it blank and move on to
- the following line. Any entry causes the program to
- jump to the line that has a Label matching the entry
- in the Next Field.
-
-
- CHAIN
-
- CHAIN LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this Event line right here. This
- is optional, but if you ever expect to Branch to
- this line, you NEED a label for it. Either type in
- a unique name and press [ENTER] to create a label
- for the line, or just press [ENTER] to leave this
- label blank. EVERY LABEL MUST BE UNIQUE.
-
- CHAIN TYPE
-
- Select this Event to make a Chain of Sequences.
- Each Sequence can be no more than 500 lines long.
- This is due to memory constraints. Your Show can be
- much longer if you Chain a number of Sequences
- together. When the Chain command is executed, the
- next Event you see is the first Event in the Se-
- quence you Chain to. The field cursor is in the
- Event TYPE field, and the Event Menu pops up.
- Highlight "Chain" and Press [ENTER], and your choice
- appears in the Event field.
-
- CHAIN FILE
-
- You can now see a directory menu on the Workform
- near the field cursor. This is a menu of Sequences.
- Choose the one you want to Chain to, and press
- [ENTER]. Your choice is entered onto the screen and
- the field cursor goes directly over to the Wait For
- field.
-
- CHAIN METHOD
-
- Does not apply here.
-
- CHAIN SP/DP
-
- Does not apply here.
-
- CHAIN PARAMETERS
-
- Does not apply here.
-
- CHAIN WAIT FOR
-
- The three choices:
-
- Don't Wait, Wait for Any Key, Wait for Timeout
- pertains to the wait that you may want to put in
- BEFORE the Chain is executed. This is different
- from the other Wait Fors where the waiting occurred
- after the Event. Here execution of this Event takes
- program control away from the line, so by the time a
- post execution Wait For might have been executed,
- the line is long forgotten because a new sequence is
- now in memory. This feature is not frequently used.
-
- CHAIN NEXT
-
- This field is not used because execution of the new
- Sequence starts at the first line.
-
- ** USER NOTE **
-
- When a new Sequence is loaded, TEMPRA SHOW will load
- the paths associated with that sequence if the paths
- have been saved with the same name as the Sequence
- name. Using Chain will allow you to change paths as
- you run sequences.
-
- DRAW
-
- DRAW LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line you NEED a label for it. Either type in a
- unique name and press [ENTER] to create a label for
- the line, or just press [ENTER] to leave this label
- blank. EVERY LABEL MUST BE UNIQUE.
-
- DRAW TYPE
-
- The Draw Event lets you tell TEMPRA SHOW to execute
- drawing commands. You can use this to create your
- own wipes with a background brush, make colored
- squares, lines and more. This is very useful in
- saving disk space. It also lets you make very
- powerful and exciting visual presentations.
-
- DRAW FILE
-
- Does not apply here.
-
- DRAW METHOD
-
- This field is used to determine what kind of draw-
- ing you do.
-
- LINE
-
- This Draws a line from one x,y position to another.
-
- CIRCLE
-
- This Draws an empty Ellipse: "a" equaling the
- horizontal radius and and "b" equalling the vertical
- radius.
-
- FCIRCLE
-
- This Draws a Filled Ellipse: "a" for 1/2 the width
- and "b" for 1/2 the height.
-
- BOX
-
- This Draws an Empty Rectangle using two corner
- points.
-
- FBOX
-
- This Draws a Filled Rectangle using two corner
- points.
-
- SET BRUSH
-
- This sets the size, shape, and color of the drawing
- tool.
-
- DRAW SP/DP
-
- Speed does not matter, but you have to choose a
- display type.
-
- Permanent sticks all foreground Events to the
- background. Temporary stays in the foreground until
- further notice. Erase After Display removes all
- foreground Events.
-
- DRAW PARAMETERS
-
- The Parameters you choose are determined by what
- Drawing Method you are using.
-
- LINE
-
- You set the beginning position and ending position
- of the line by following the prompts and using the
- mouse, or cursor keys, to move the screen cursor.
-
- CIRCLE
-
- You set the center position by following the
- prompts and using the mouse, or cursor keys, to move
- the screen cursor. You size the Circle with the
- mouse or cursor keys. As you move the mouse, the
- Ellipse is drawn on the screen so you can see what
- you are doing.
-
- FCIRCLE
-
- You set the center position by following the
- prompts and using the mouse, or cursor keys, to move
- the screen cursor. You size the Filled Circle with
- the mouse or cursor keys. As you move the mouse, the
- Ellipse is drawn on the screen so you can see what
- you are doing.
-
- BOX
-
- You set the lower left position, and upper right
- position by following the prompts and using the
- mouse, or cursor keys to move the screen cursor.
-
- FBOX
-
- You set the lower left position and upper right
-
- position by following the prompts and using the
- mouse, or cursor keys, to move the screen cursor.
-
- SET BRUSH
-
- Use this to set the shape, color, and drawing
- attributes of the Brush.
-
- SET
-
- Here you set the color and size of the Brush.
- To set the color, you are asked if you want to
- select the color from the graphics screen. If so,
- you are presented with a cursor that has a square
- border. The cursor's border color is the selected
- color. Move the cursor over the color you want to
- select and press [ENTER]. If you want a color from
- the color menu say no, and you can see the color
- menu with the current (default) color in the central
- box. Use the color menu to select the text color,
- or press [ENTER] to use the current color.
-
- AND
-
- And's the chosen color with existing colors on the
- screen.
-
- OR
-
- Or's the difference between the chosen color and
- the colors on the screen.
-
- XOR
-
- Reverses the existing colors on the screen.
-
- BGROUND
-
- Draws in whatever you have in the background buff-
- er. This includes any Preloaded BColor or image and
- whatever you have under Temporary Events.
-
- ** USER NOTE **
-
- And, Or, and Xor are Logical terms with specific
- meanings in computer science. To use the feature,
- experiment with the various options until you see
- the effect you want.
-
- DRAW WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait" notice that no entry goes on the
- form. "Don't Wait" is the default, so waiting only
- happens when there is an explicit thing to Wait For.
-
- DRAW NEXT
- Your choice is entered and your cursor moves to
- Next. Notice that you see a requester window. This
- means you can enter text here or press [ENTER] to
- leave it blank and move on to the following line.
- Any entry causes the program to jump to the line
- that has a Label matching the entry in the Next
- Field.
-
-
- GLOBAL
-
- GLOBAL LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line, you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- GLOBAL TYPE
-
- The Global Event is used to set elements and fea-
- tures that remain throughout your Sequence, or the
- system hits another Global Event.
-
- GLOBAL FILE
-
- The only Global setting that requires a file is the
- Font setting. Once this is set all Text Events and
- Menu Events are shown in this font, unless otherwise
- specified.
-
- GLOBAL METHOD
-
- ResetAll
-
- This will reset all values to their defaults.
-
- COLOR
-
- Determine all Text display colors: Text, Border,
- and Highlight. You will see the style of text that
- is currently active in TEMPRA SHOW while you choose
- your colors.
-
- FONT
-
- Determine the font that is used to show all text,
- unless a new font is picked in the Text Event, or
- Title Event. The font is also used in subsequent
- graphics menus. The current Global font becomes the
- default font.
-
- DROPSHAD
-
- You can set a drop shadow to appear with all the
- text. Choose the X and Y offset and color.
-
- AUTOSET
-
- TEMPRA SHOW automatically adjusts the screen to the
- right resolution for the chosen image. This setting
- turns this on.
-
- AUTOOFF
-
- You can turn the automatic detection of screen
- resolution, and palette loading off with this selec-
- tion.
-
- DELAY
-
- Determine a delay to slow down wipes, Sprite move-
- ment, or drawing.
-
- SCALE ON
-
- Set this to insure that all screen images are
- automatically scaled to the visible screen if they
- have the right number of colors.
-
- SCALE OFF
-
- Set this to turn automatic scaling off.
-
- QUICK ON
-
- Set this to maximize speed of full screen display
- when you do not have sufficient memory in your
- computer for the mode you are using. When this is
- set, TEMPRA SHOW ignores all wipe methods and brings
- your Screens to the visible screen as fast as possi-
- ble. If EMS is detected then Quick On is ignored.
-
- QUICK OFF
-
- Set this to turn off the above Global command.
-
- BACK ON
-
- Set this to let your users Back Up through the
- sequence by labels using the [F9] key. This also
- allows them to skip ahead with the [F10] key. When
- TEMPRA SHOW starts, this feature is on. It must be
- turned off if you want to disable it.
-
- BACK OFF
-
- Set this to turn off the Back On feature.
-
- STYLE2D
-
- Set this to get a 2 dimensional appearance to the
- text windows, and menus.
-
- STYLE3D
-
- Set this to get a 3 dimensional appearance to the
- text windows and menus. This is how the system is
- when you start it.
-
- STYLETL
-
- Set this style to get the look of the TEMPRA SHOW
- text and menus.
-
- PIC_PCX
-
- Set this to tell TEMPRA SHOW to look for PCX files
- in the Screen directory.
-
- PIC_CEG
-
- Set this to tell TEMPRA SHOW to look for CEG files
- in the Screen directory.
-
- PIC_TGA
-
- Set this to tell TEMPRA SHOW to look for 16 BIT
- (32,000 COLOR) TGA files in the Screen directory.
-
- SPR_PCC
-
- Set this to tell TEMPRA SHOW to look for PCC files
- in the Sprite directory.
-
- SPR_CLP
-
- Set this to tell TEMPRA SHOW to look for CLP files
- in the Sprite directory.
-
- SPR_WIN
-
- Set this to tell TEMPRA SHOW to look for 16 BIT
- (32,000 COLOR) WIN files in the Sprite directory.
-
- GLOBAL SP/DP
-
- Does not apply here.
-
- GLOBAL PARAMETERS
-
- COLORS
-
- When you go to set the Global Text Parameters you
- see a Sample. This is also the menu you use to
- choose what you want to change: the Text, the window
- Border, or the Highlight that is used on Menus, and
- text windows the user/viewer can operate. For each
- text color choice, you have two settings to make:
-
- 1) Set the text background color. This setting
- controls the color of the area behind the text
- character.
-
- 2) Set the text foreground color. This setting
- controls the color of the text character itself.
-
- You can select the color from the graphics screen
- or a color menu. If you choose to get the color
- from the screen, you are presented with a cursor
- that has a square border. The cursor's border color
- is the selected color. Move the cursor over the
- color you want to select and press [ENTER]. If you
- choose to pick the color from the color menu select
- the color you want from the colors in the smaller
- squares.
-
- DELAY
-
- You can set the delay to be from 0 to 999 computer
- cycles. We have included this to allow you to slow
- the Drawing, Wipe, and Sprite speeds if you have a
- very fast computer. Otherwise, this may be of limit-
- ed use.
-
- DROPSHAD
-
- You choose the offset of the drop shadow in the X
- and Y direction, then using the familiar color menu,
- or the image itself, you select the color for the
- drop shadow.
-
- GLOBAL WAIT FOR
-
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", notice that no entry goes on
- the form. "Don't Wait" is the default, so waiting
- only happens when there is an explicit thing to Wait
- For.
-
- GLOBAL NEXT
-
- Your cursor moves to Next. Notice that you see a
- requester window. This means you can enter text
- here or press [ENTER] to leave it blank and move on
- to the following line. Any entry causes the program
- to jump to the line that has a Label matching the
- entry in the Next Field.
-
- MENU
-
- MENU LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line, you NEED a label for it. Either type in
- a unique name and press [ENTER] to create a label
- for the line, or just press [ENTER] to leave this
- label blank. EVERY LABEL MUST BE UNIQUE.
-
- MENU TYPE
-
- Select this Event to put a "Pop up" menu on the
- graphics screen. This Event gives the user/viewer
- the ability to take one of the choices given by the
- item list from which he chooses. This Menu can
- contain as many items as fit on the screen. Choices
- can be made with the cursor keys on the keyboard, a
- mouse, or a joy stick. Choices are entered with the
- [ENTER] key, the left mouse button, or fire button
- on the joystick.
-
- As the field cursor goes to the Event TYPE field,
- and the Event Menu pops up. Highlight "Menu" and
- press [ENTER], and your choice appears in the Event
- field.
-
- MENU FILE
-
- Does not apply here.
-
- MENU METHOD
-
- The field cursor jumps from the Type field to the
- Method field. You see a menu offering 2 to 10
- items. Choose a number based on the number of
- choices you want to give the user/viewer. Press
- [ENTER] if you want to give him more than 10
- choices, you have to go back and edit the new number
- in later.
-
- MENU SP/DP
-
- Menus do not move, so the speed issue is moot, but
- you can choose to make them permanent, temporary or
- disappearing. The display choice determines what
- becomes of a menu after a choice is made. Perma-
- nent sticks all foreground Events to the background.
-
- Temporary stays in the foreground until further
- notice. Erase After Display removes all foreground
- Events.
-
- MENU PARAMETERS
-
- CREATE NEW MENUS
-
- The first Choice you face in the Parameter field is
- whether you want to insert new lines into the form
- or overwrite the current lines. If you are editing
- a Menu, you probably want to choose overwrite;
- otherwise, choose "Insert Lines".
-
- The next thing you see is a requester window asking
- for the title of the menu. You may notice every
- menu in the TEMPRA SHOW system has a title telling
- you what the choices pertain to. This is your place
- to tell your user/viewers what your menu is about.
-
- Now a menu is on the graphics screen. Use the
- mouse or cursor keys to size the window around the
- Menu. Then use the mouse or cursor keys to position
- that menu where you want it to be seen. When this
- is done, press [ENTER]. Fill in the requester
- windows and press [ENTER] to set up the branch
- table. This is a process of popping between the
- Parameters field and the Next field until the Menu
- is set up.
-
- ** USER NOTE **
-
- It may surprise you to see that you suddenly go to
- the Next column. In the process of defining a Menu
- Event, the field cursor pops between the Parameter
- and the Next to set up a table. The table is as long
- as the number of items chosen in the Method field.
- This table contains the list of choices you are
- giving the user/viewer in the parameters field and
- the Label names of the Events you want to branch to
- as a result of choosing that item in the Next field.
-
- EDITING MENUS WITH PROMPTS
-
- You can edit the Menu Event by positioning the
- field cursor in the Parameters Field and pressing
- [ENTER]. You see a menu that allows you to change
- one aspect of the menu, or all.
-
- ALL
-
- You can re-create the menu by choosing to edit all
- the aspects of the menu.
-
- TITLE
-
- You can change only the title of the Menu by se-
- lecting this.
-
- MENU ITEMS
-
- You can change only the Items listed in the Menu by
- selecting this. You can also type directly onto the
- Workform to change these entries.
-
- WIDTH/HEIGHT
-
- You can change the size of the menu by selecting
- this. The border of the menu is moved one char-
- acter at a time. The Menu appears in whatever
- font you have set in the last Global Event.
-
- POSITION
-
- You can change the placement of the menu on the
- graphics screen by selecting this. To change the
- color of the menu you have to use the Global
- Event.
-
- MENU WAIT FOR
-
- Does not apply here.
-
- MENU NEXT
-
- The Nexts are used to define where the TEMPRA SHOW
- control goes as a result of choosing one of the
- items on the menu list. The Next parallel to the
- choice shows which Event Label is the target of the
- branching. Enter the Label name of the Event where
- you want to go as a result of the choice made.
- The special line of the Menu Event with the title
- allows for the added feature of letting the
- user/viewer to escape from a menu. If the
- user/viewer presses the [Esc] key or RIGHT mouse
- button, while he is on a Menu, the system automati-
- cally branches to the Label in the Next field across
- from the Menu Title. If nothing is put in this Next
- field, control passes from the menu and the Event
- line directly after the Menu Event is executed.
-
- ** USER NOTE **
-
- Make sure all the labels in the Next fields match
- with labels within the current Sequence. The system
- tells you if this is true or not when you preview
- with [F6] or save the Sequence file.
-
- MIDI
-
- MIDI LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you
- ever expect to Branch to this line you NEED a label
- for it. Either type in a unique name and press
- [ENTER] to create a label for the line, or just
- press [ENTER] to leave this label blank. EVERY
- LABEL MUST BE
- UNIQUE.
-
- MIDI TYPE
-
- This event allows you to play and pause Midi files
- during a sequence. Press [ENTER] in the Type field,
- and you see the Menu for the Method field.
-
- MIDI FILE
-
- PLAY
-
- The *.MID files in Audio directory are shown to
- you. Choose a Midi file to Play. Highlight your
- choice and Press [ENTER]. Please note you have to
- make your Midi files with a system other than TEMPRA
- SHOW, before you try to play them with TEMPRA SHOW.
-
- MIDI METHOD
-
- PLAY
-
- This Method allows you to Play an Midi file during
- a sequence.
-
- STOP
-
- This Method allows you to Stop the Midi file from
- playing back during a sequence. If you have Stopped
- the Midi playback you can restart it with Continue.
-
- CONTINUE
-
- This method allows you to restart the playback of a
- Midi file that has been stopped with the Stop Meth-
- od.
-
- QUIET
-
- This method allows you to Quiet the playback of a
- Midi file. You cannot restart the playback if you
- have used quite.
-
- MIDI SP\DP
-
- Does not apply here.
-
- MIDI PARAMETERS
-
- Does not apply here.
-
- MIDI WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", no entry goes on the form.
- Other entries are written in, but Don't Wait is the
- default.
-
- MIDI NEXT
-
- When you see a requester window enter a label here
- or press [ENTER] to leave it blank and move on to
- the following line. Any entry causes the program to
- jump to the line that has a Label matching the entry
- in the Next Field.
-
- MUSIC
-
- MUSIC LABEL
-
- You can enter a name for this Event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line, you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- MUSIC TYPE
-
- This Event can be used to play music from the PC
- speaker. This event can also play music while other
- Events occur, and do sound effects. The music files
- are Text files; ASCII text files with a suffix .MUS
- These files should be located in the Audio directo-
- ry.
-
- When the field cursor is in the Event TYPE field
- and the Event Menu pops up, highlight "Music" and
- Press [ENTER]. Your choice in the Event field.
-
- MUSIC FILE
-
- If the Music Method that you specified requires a
- filename, you see a list of available Music files.
- If the Music file you wish is not in the directory,
- you have to Change the Path to find it, or make it
- with your text editor. Highlight a file and Press
- [ENTER].
-
- MUSIC METHOD
-
- This field is used to determine what kind of music
- you play.
-
- PLAY
-
- Play musical notes using the musical information in
- the Parameters field.
-
- PLAYFILE
-
- Play musical notes using the information contained
- in a text file. The name of the file should be in
- the File column. This method uses the text file
- lines specified in the Parameters field.
-
- KILL
-
- Terminate any musical notes that are being Played
- in the background, that is, Music being played with
- the MB command which allows the Music to play while
- you show other Events.
-
- TONE
-
- Play a tone with a frequency for the duration given
- in the Parameters field.
-
- TONEFILE
-
- Play musical tones using the information contained
- in a text file. The name of the file should be in
- the File column. This method uses the text file
- lines specified in the Parameters field.
-
- FREQ
-
- Sets the speaker frequency to the frequency given
- in the Parameters field and durations specified in a
- text file. At the end of the duration, control
- reverts to TEMPRA SHOW.
-
- * USER NOTE *
-
- With Freq and Tone the speaker must be ON or you
- won't hear anything.
-
- FREQFILE
-
- Set the speaker frequency to the frequencies for
- the durations specified a text file. The name of
- the file should be in the File column. This method
- uses the text file lines specified in the Parameters
- field.
-
- ** USER NOTE ** The speaker must be ON or you won't
- hear anything.
-
- SPEAKER
-
- Turn the speaker ON or OFF as specified in the
- Parameters column. Use this to play the frequency
- you have set with the Freq Method.
-
- LOOP
-
- Set the number of times for the next background
- music line to repeat. A background music line is a
- SINGLE Play Parameters field or a SINGLE PlayFile
- line that contains the "MB" command.
-
- MUSIC SP/DP
- This field does not apply to the Music event.
-
- MUSIC PARAMETERS
-
- PLAY
-
- Play musical notes using the information in the
- Parameters field.
-
- PLAYFILE
-
- The Parameters field specifies the start and ending
- lines of the musical information to be played from
- the text file. First highlight the text line you
- want to start playing, then press [ENTER]. Then
- highlight the text line you want to end playing, and
- press [ENTER].
-
- KILL
-
- The Parameters field does not apply to the Music
- event with a Kill method.
-
- TONE
-
- Play a tone with the frequency for the duration
- given in the Parameters field.
-
- TONEFILE
-
- The Parameters field specifies the start and
- ending lines of the information in the text file to
- be played as tones. First highlight the text line
- you want to start playing as tones, then press
- [ENTER]. Then highlight the text line you want to
- end playing, and press [ENTER].
-
- FREQ
-
- Set the speaker frequency to the frequency given in
- the Parameters field. The duration of the frequency,
- also in Parameters field, tells the system how long
- to wait before bringing control back to TEMPRA SHOW.
-
- ** USER NOTE **
-
- The speaker must be ON or you won't hear any
- frequencies.
-
- FREQFILE
-
- The Parameters field specifies the start and ending
- lines of the information in the text file to be
- played as frequencies. First highlight the text line
- you want to start playing as tones, then press
- [ENTER]. Then highlight the text line you want to
- end playing, and press [ENTER]. The text file sets
- the speaker frequency to various frequencies, each
- for a specified duration, using the information
- contained in a text file. The duration pertains to
- the length of time from the start of the frequency
- to the time control returns to TEMPRA SHOW.
-
- ** USER NOTE **
-
- The speaker must be ON or you won't hear any fre-
- quencies.
-
- SPEAKER
-
- ON
-
- You must turn the speaker on before you can play
- Frequencies. When you turn this on, you hear the
- Frequency that the speaker was set to last.
-
- OFF
-
- Turn the speaker off to stop the Frequencies.
-
- LOOP
-
- Set the number of times for the next background
- music line to repeat. A background music line is a
- Play parameters field or a PlayFile line that con-
- tains the "MB" command.
-
- MUSIC WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait" notice that no entry goes on the
- form. "Don't Wait" is the default, so waiting only
- happens when there is an explicit thing to Wait
- For. This would not normally be used with music
- events.
-
- MUSIC NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice the requester window. This means that
- Next is a field where you type something rather than
- select an option. It is not required, however, so
- Type a Next and/or Press [ENTER] to move to the
- following line. Any entry causes the program to
- jump to the line that has a Label matching the entry
- in the Next Field.
-
- SCREEN
-
- SCREEN LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- SCREEN TYPE
-
- Select this to show a full frame graphic or con-
- verted digitized video image in your Sequence. This
- is displayed with the current palette and mode. A
- Screen remains on your video monitor until another
- Screen or BColor Event replaces it.
-
- SCREEN FILE
-
- You see a list of available Screens. Be sure to
- choose a screen that was created in the same video
- mode you are showing it in. When made, your choice
- appears in the File field, the highlight goes to
- the Method field, and the Wipe Menu appears.
-
- SCREEN METHOD
-
- All Screens are wiped into the active View port
- ONLY.
-
- Wipe name Wipe description
- -----------------------------
- Lft_Rt Left to Right
- Rt_Lft Right to Left
- Tp_Bot Top to Bottom
- Bot_Tp Bottom to Top
- Vrt_In Vertical In to Center
- Vrt_Out Vertical Out from Center
- Hrz_In Horizontal In to Center
- Hrs_Out Horizontal Out from Center
- Dissolve Random fill
- Box_In A box from screen frame In
- Box_Out A box from screen center Out
- Diag_UL Diagonal to the Upper Left corner
- Diag_LL Diagonal to the Lower Left corner
- Diag_UR Diagonal to the Upper Right corner
- Diag_LR Diagonal to the Lower Right corner
- Slide_U Slide up from the bottom
- Slide_D Slide down from the Top
- Slide_L Slide from the left
- Slide_R Slide from the right
- Sand_UP The image dribbles up the screen
- from the bottom
- Sand_DN The image dribbles down the
- screen from the top
- Drip_UP The image lines drip up the
- screen.
- Drip_DN The image lines drip down the
- screen
- Spr_IN Spiral in from frame
- Spr_OUT Spiral out from center
- Preload Load a Screen into memory
- Quick Fastest fill
- RollUp Whole screen rolls up only in
- standard VGA modes
-
- SCREEN SP/DP
-
- Choose a Speed to control the wipe and Press
- [ENTER]. 1 is the slowest and 99 is the fastest.
- Your choice appears. The Display option is skipped.
- Screens are always Permanent Events.
-
- SCREEN PARAMETERS
-
- The Parameters field is used when you are bringing
- in a Screen that is to be scaled or positioned.
-
- AS IS
-
- Bring the image onto the video screen with the
- selected wipe. No entry appears in this column
- because this is the default. The image appears with
- the upper left corner of the image in the upper
- corner of the visible screen.
-
- POSITIONED
-
- This selection allows you to select a location for
- the image you are bringing onto the screen. You
- choose a location for the placement of the upper
- left corner of the image by moving the screen cursor
- and pressing [ENTER]. This feature is intended to
- be used when the image you are bringing into the
- visible screen does not fill the screen because it
- was created in a lower spatial resolution than the
- current video mode. Naturally, the image you bring
- in has to have the same number of colors as the
- current mode.
-
- SCALED
-
- This selection allows you to bring images onto the
- visible screen and scale them to the size you like.
- The image you bring in has to have the same number
- of colors as the current mode. You choose the area
- you want to scale the intended image to by moving
- the screen cursor to the lower left corner of the
- area, pressing [ENTER] and then moving the cursor to
- the upper right corner, and pressing [ENTER]. Use
- your best judgment if you want the scaling to be
- proportional; This is not done automatically for
- you.
-
- SCREEN WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", notice that no entry goes on
- the form. "Don't Wait" is the default, so waiting
- only happens when there is an explicit thing to Wait
- For.
-
- SCREEN NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice that you see a requester window. This
- means you can enter text here or press [ENTER] to
- leave it blank and move on to the following line.
- Any entry causes the program to jump to the line
- that has a Label matching the entry in the Next
- Field.
-
- ** USER NOTE **
-
- Be sure to use images with the same palette when
- you are wiping from one image to another. If the
- palettes are different, go to a background color,
- load the palette and then bring in the image. (See
- Video LoadPal)
-
- SPRITE
-
- SPRITE LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line, you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- SPRITE TYPE
-
- Select this Event to bring a movable, graphic or
- converted digital picture clip into your Sequence.
- The Sprites can also be static and scaled if you
- like.
-
- SPRITE FILE
-
- Highlight a file and Press [ENTER]. Your choice
- appears in the File field. Be sure the Sprite you
- choose was created in the same video mode and pal-
- ette you are using.
-
- SPRITE METHOD
-
- WIPE
-
- When you want to wipe the Sprite onto the screen
- select a Wipe type.
-
- Wipe Menu
- Lft_Rt Left to Right
- Rt_Lft Right to Left
- Tp_Bot Top to Bottom
- Bot_Tp Bottom to Top
- Vrt_In Vertical In to Center
- Vrt_Out Vertical Out from Center
- Hrz_In Horizontal In to Center
- Hrs_Out Horizontal Out from Center
- Dissolve Random fill
- Box_In A box from screen frame In
- Box_Out A box from screen center Out
- Diag_UL Diagonal to Upper Left corner
- Diag_LL Diagonal to Lower Left corner
- Diag_UR Diagonal to Upper Right corner
- Diag_LR Diagonal to Lower Right corner
- Slide_U *Slide up from the bottom
- Slide_D *Slide down from the Top
- Slide_L *Slide from the left
- Slide_R *Slide from the right
- Sand_UP *The image dribbles up the screen
- from the bottom
- Sand_DN *The image dribbles down the
- screen from the top
- Drip_UP *Image appears line by line to
- drip up the screen.
- Drip_DN *Image appears line by line to
- drip down the screen
- Spr_IN Spiral in from frame
- Spr_IN Spiral in from frame
- Spr_OUT Spiral out from center
- Preload No Effect on Sprite
- Quick Fastest fill
- * May modify the area behind the Sprite.
-
- SPRITE METHOD
-
- SIMPLE
-
- To get the Sprite to just appear, select Simple.
-
- SCALE
-
- Use this to scale the Sprite before you show it on
- the screen. This Method allows you to make a sprite
- any size your Sprite buffer can hold. The size of
- the sprite buffer varies according to systems re-
- sources, if you have not set it with the Sprite_Buf
- environmental variable. After you choose the Scale
- Method you see the chosen Sprite and the screen
- instruction. As you move the screen cursor, notice
- the two indicators on the bottom of the screen. You
- can see the percentage of the scaling and the size
- of the Sprite in bytes. If you try to scale the
- sprite to a size that the system cannot accommodate,
- you are informed. When you press [ENTER], the
- percentage of the scaling is entered into the Method
- column. This scaling is always proportional.
-
- SPRITE SP/DP
-
- SPEED
-
- The Speed controls the number of pixels your window
- moves at a time from its beginning to ending posi-
- tion. Choose a Speed. (1 is slowest and 99 is
- fastest.)
-
- DISPLAY
-
- Choose a Display type.
-
- Permanent sticks all foreground Events to the
- background.
-
- Temporary stays in the foreground until further
- notice.
-
- Erase After Display removes all foreground Events.
-
- Your Display type appears alongside your Speed
- choice and the highlight cursor moves to the Parame-
- ters field.
-
- SPRITE PARAMETERS
-
- On your video screen, the Sprite you selected now
- sits in the lower left corner. On your computer, a
- prompt asks you to "Use your cursor keys to move the
- Sprite to its beginning position. Then Press
- [ENTER]". If you do not see the Sprite it may be
- out of the active Viewport. Press the Space Bar to
- see the active Viewport as a square and to reveal
- the Sprite.
-
- Notice the x and y coordinate prompts on the status
- line. They change as you move your Sprite. Use the
- cursor keys to position the Sprite at its beginning
- position. (Holding the Shift key down moves the
- Sprite more slowly.) Then Press [ENTER].
-
- A second prompt now asks you to "Use your cursor
- keys to move the Sprite to its ending position.
- Then Press [ENTER]". As you move your Sprite, the
- x and y coordinate prompts on the status line
- change.
-
- The Sprite remains on your video monitor at the end
- position. Your beginning (bx,by) and ending (ex,ey)
- coordinates now appear in the Parameters field.
- Your cursor moves to the Wait For field and the Wait
- Menu pops up.
-
- SPRITE WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", notice that no entry goes on
- the form. "Don't Wait" is the default, so waiting
- only happens when there is an explicit thing to Wait
- For.
-
- SPRITE NEXT
-
- Type a Next and/or Press [ENTER] to move to the
- following line. Any entry causes the program to jump
- to the line that has a Label matching the entry in
- the Next Field.
-
- ** USER NOTE **
-
- We have approached Sprites from a Create with
- prompts standpoint. When you become familiar with
- the options and know file names, you can go in and
- type them instead of dealing with prompts. (See
- Edit)
-
- When you are editing Sprite events with the
- Menu/Prompt, mode you should know that the Sprite is
- placed on the screen in the same first position as
- the one currently on the form. You can press [Esc]
- to keep that position, but you can move the Sprite
- to the ending position if you want to change that.
-
- SPRITES AND TEMPRA
-
- The Sprites are currently in the PCX format that is
- called PCC for 256 color modes and .WIN for 32,000
- color modes. Your Sprites must be constructed so
- that they do not leave "garbage" or "trails" on your
- graphics screen when they move.
-
- This requires you to have a border around the
- Sprite object that is as wide as the fastest Speed
- you choose to move the window. Remember the speeds
- are calculated by the number of pixels moved in a
- cycle. The border whould be black (RGB 0,0,0)
-
- To create a Sprite with TEMPRA, save a clipping of
- the sprite image with a black border (RGB 0,0,0).
- If your version of TEMPRA PRO or TEMPRA GIF does not
- have the .PCC file type, you may rename a .PCX image
- to .PCC to create a sprite.
-
-
- SYSTEM
-
- SYSTEM LABEL
-
- When the field cursor is on the left-most column,
- press [ENTER] and see the requester window. You can
- enter a name for this event line right here. This
- is optional, but if you ever expect to Branch to
- this line, you NEED a label for it. Either type in
- a unique name and press [ENTER] to create a label
- for the line, or just press [ENTER] to leave this
- label blank. EVERY LABEL MUST BE UNIQUE.
-
- SYSTEM TYPE
-
- Select this Event to execute programs stored on
- your hard drive or to call DOS functions. The field
- cursor goes in the Event TYPE field, and the Event
- Menu pops up. Highlight "System" and Press [ENTER],
- and your choice appears in the Event field.
-
- SYSTEM FILE
-
- Does not apply here.
-
- SYSTEM METHOD
-
- Choose the amount of memory you need in the shell:
- ALL, 100K, 200K, 300K, or 400K.
-
- SYSTEM SP/DP
-
- Does not apply here.
-
- SYSTEM PARAMETERS
-
- After you have chosen the System Type, you see a
- requester window near the field cursor asking you to
- "Input DOS Parameters". The entry you make is
- executed by the computer as if you had entered it
- from the system prompt. After the program you named
- in the Parameter field runs, control passes to the
- Sequence once again.
-
- SYSTEM WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait" notice that no entry goes on the
- form. "Don't Wait" is the default so waiting only
- happens when there is an explicit thing to Wait For.
-
- SYSTEM NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice that you see a requester window. This
- means that Next is a field where you type something
- rather than select an option. Type a Next and/or
- Press [ENTER] to move to the following line. Any
- entry causes the program to jump to the line that
- has a Label matching the entry in the Next Field.
-
- TEXT
-
- TEXT LABEL
-
- When the cursor is in the left-most field, Press
- [ENTER] and see the requester window. You can enter
- a name for an Event line right here. This is op-
- tional, but if you ever expect to Branch to this
- line, you NEED a label for it. Either type in a
- unique name and press [ENTER] to create a label for
- the line, or just press [ENTER] to leave this label
- blank. EVERY LABEL MUST BE UNIQUE.
-
- TEXT TYPE
-
- This Event can be used to place a Text file over a
- graphic or image during your Sequence, while you are
- in graphics mode. You can put the text in a window
- box or overlay text files on the screen in any of
- the fonts provided. Text files are ASCII text files
- with a suffix .TXT. (See User Notes on creating
- Text files with a text editor.)
-
- The field cursor goes in the Event TYPE field, and
- The Event Menu pops up. Highlight "Text" and Press
- [ENTER], and your choice appears in the Event field.
-
- TEXT FILE
-
- You see a list of available Text files based on
- your Path file (See Path). If the Text file you
- wish is not in the directory, you have to Change the
- Path to find it, or make it with your text editor.
- Select a file.
-
- TEXT METHOD
-
- Choose font (the method for text display): the
- default, VV fonts or KST fonts. When you choose VV
- or KST fonts, you see a list of Fonts. Choose one
- and proceed to the Display Menu. Choosing the
- Default font lets yo u show the font set with the
- Global Event.
-
- TEXT SP/DP
-
- There are no speed options, but 2 display option
- types:
-
- 1) Choose one of the three choices.
- Permanent sticks all foreground Events
- to the background.
- Temporary stays in the foreground until
- urther notice.
- Erase After Display removes all fore
- ground Events.
-
- 2) Choose the line in the Text file to start the
- display. Use the cursor keys to scroll through the
- file and find the line you want.
-
- TEXT PARAMETERS
-
- The Parameters field is where you determine the
- color of the text and whether you want a frame
- around it. If you want a frame, then you are able
- to give the user the ability to operate the window.
- You set the size and location of the window. When
- you are creating the Text Event for the first time,
- you are given all the set up choices in order. When
- you are editing, you are presented with a menu
- asking which of the options you want to modify.
-
- COLOR
-
- You are asked if you want to select the color from
- the graphics screen. If so, you are presented with
- a cursor that has a square border. The cursor's
- border color is the selected color. Move the cursor
- over the color you want to select and press [ENTER].
- If you want a color from the color menu, say no, and
- then you see the color menu. Select the color you
- want from the colors in the smaller squares.
-
- NOT FRAMED
-
- If you want the text to be written over the image
- without a frame, but written directly over the
- image, then answer NO to the "Framed?" question.
-
- FRAMED
- If you want the text in a framed window answer YES
- to the "Framed ?" question. A framed window has the
- color attributes set with the Global Event. The
- Global values for the windows at start up are the
- same used by the Workform.
-
- Answer NO and the text is placed directly over the
- image.
-
- OPERATE/FRAME
-
- If you choose Framed text, this lets you allow the
- user to operate the text window, by scrolling
- through it with the mouse or cursor keys. It also
- allows the user to pan right and left to see long
- lines of text that do not fit into the text window.
- Framed text that cannot be operated only displays
- the text you choose.
-
- WIDTH/HEIGHT
-
- Once the operation question is answered for framed
- windows, you must set the size of the windows. The
- text from the file is shown on the screen. Use the
- cursor keys or mouse to stretch the frame until it
- is large enough for your text.
-
- JUSTIFY
-
- You have the ability to see the text with Left or
- Right justification, or centered. Use this choice
- to set this. Remember that TEMPRA SHOW thinks
- spaces are characters, so if you have spaces on the
- end of your text lines the centering will not look
- the way you want. If this is the case go back in to
- the text file with your text editor and delete the
- spaces at the end of the lines.
-
- POSITION
-
- Now that the text display options have been set, it
- is time to place the text on the screen. The Text
- is seen ONLY when it is within the active Viewport.
- If you cannot see the Text to position it, press the
- Space bar to reveal the Viewport as a square, and to
- show your text.
-
- Your computer screen prompts you to "Use your
- cursor keys to position your Text. Then Press
- [ENTER]." Notice the x,y coordinate prompt in the
- corner of the screen. Use your cursor keys to
- position your Text and Press [ENTER]. The Text
- coordinates appear in the Parameters field. Your
- highlight cursor moves to the Wait For field and the
- Wait Menu pops up.
-
- TEXT WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait" notice that no entry goes on the
- form. "Don't Wait" is the default, so waiting only
- happens when there is an explicit thing to Wait For.
-
- TEXT NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice the requester window. This means that
- Next is a field where you type something rather than
- select an option. It is not required, however, so
- Type a Next and/or Press [ENTER] to move to the
- following line. Any entry causes the program to jump
- to the line that has a Label matching the entry in
- the Next Field.
-
- ** USER NOTE **
-
- We have approached Text from a Create with prompts
- standpoint. When you become familiar with the
- options and know the names of the files you use for
- any Event, you can go in and type them instead of
- dealing with prompts. You can also change the x and
- y positions with the Keyboard editing features.
-
- Creating Text Files With a Text Editor Text files
- can be created and edited prior to or while running
- TEMPRA SHOW by any editor that can operate in non-
- document (ASCII) mode. Be sure to save your Text
- file (suffix .TXT) to the proper directory.
-
- TITLE
-
- TITLE LABEL
-
- You can enter a name for this event line in the
- requester window. This is optional, but if you ever
- expect to Branch to this line, you NEED a label for
- it. Either type in a unique name and press [ENTER]
- to create a label for the line, or just press
- [ENTER] to leave this label blank. EVERY LABEL MUST
- BE UNIQUE.
-
- TITLE TYPE
-
- Select this Event to place a Title with a font and
- color of your choice in your Sequence. Titles are
- not stored in their own files. They are part of
- your Sequence Workform file. This saves space on
- your hard drive.
-
- TITLE FILE
-
- This field is not used with the TITLE event.
-
- TITLE METHOD
-
- The cursor moves to the Method field and the Title
- Font Menu pops up. Choose the default (set with the
- globals), VV font or a KST font. You see a sub menu
- if you did not select the default. Highlight a Font
- and Press [ENTER], and your choice appears in the
- Method field and the cursor moves to Sp/Dp.
-
- TITLE SP/DP
-
- Note that Titles don't use a Speed, so you only see
- the Display menu. Highlight a Display type and
- Press [ENTER].
-
- Permanent sticks all foreground Events to the
- background.
-
- Temporary stays in the foreground until further
- notice.
-
- Erase After Display removes all foreground Events.
-
- TITLE PARAMETERS
-
- CREATE NEW TITLES
-
- The cursor moves to the Parameters field and the
- prompt "Input Title" appears. Titles may be up to
- 10 alphanumeric characters in length. (See User
- Notes for information on longer Titles.) Type a
- Title and Press [ENTER].
-
- You are asked if you want to choose the color from
- the screen or not. If you choose to pick a color
- from the screen, you see a small cursor with a
- colored box on top of your image. As you move the
- cursor, you see that the colored box changes color.
- It is showing you the color of the pixel on the
- screen, under the cursor. It is this color that is
- the background color when you press [ENTER].
-
- If you choose not to pick the color from the menu
- then your graphics screen is replaced with another.
- In the center of this new screen sits a large col-
- ored square, with a row of smaller colored squares
- running underneath. Select the color you want from
- the small squares and then select OKAY.
-
- TEMPRA SHOW now restores the previous screen. The
- Title, with the options you've specified, appears
- in the lower left corner. The Title only shows up
- in the active Viewport. If you can not see the
- Title it may be because the Title is outside the
- active Viewport. Press the Space bar to reveal the
- active Viewport as a square, and to show your
- Title.
-
- Your computer screen prompts: "Use your cursor keys
- to position your Title. Then Press [ENTER]". Titles
- only have one set of coordinates. Notice the x,y
- coordinate prompt on the graphics screen status line
- near the Viewport status notice.
-
- Use your cursor keys to position your Title and
- Press [ENTER]. Holding the keys down moves them
- faster. The x,y coordinate prompt will change as
- your Title moves. The Title coordinates and color
- number (followed by a small letter c) appear in the
- Parameters field.
-
- EDITING TITLE EVENTS
-
- When you position the field cursor over the Parame-
- ters field of a Title Event and press [ENTER] you
- can see a menu giving you choices to edit a single
- attribute of the Title Event or all of them.
-
- ALL
-
- Selecting this Title Editing option recreates the
- process of making the Title as if you were doing it
- for the first time. Please refer to the material
- directly above this for that explanation.
-
- TITLE
-
- Selecting this option allows you to edit only the
- title itself. The prompt "Input Title" appears.
- Titles may be up to 10 alphanumeric characters in
- length.
-
- POSITION
-
- Your computer screen prompts: "Use your cursor
- keys to position your Title. Then Press [ENTER]".
- Titles only have one set of coordinates. Notice the
- x,y coordinate prompt on the Workform status line
- near the Viewport status notice. Position your Title
- and Press [ENTER].
-
- COLOR
-
- Selecting this option lets you change only the
- color of the title. You are asked if you want to
- choose the color from the screen or not. If you
- choose to pick a color from the screen, you see a
- small cursor with a colored box on top of your
- image. As you move the cursor, you see that the
- colored box changes color. It is showing you the
- color of the pixel on the screen, under the cursor.
- It is this color that becomes the background color
- when you press [ENTER].
-
- If you choose not to pick the color from the menu
- then your graphics screen is replaced with another.
- In the center of this new screen sits a large,
- colored square, with a row of smaller, colored
- squares running underneath. A message atop the
- screen gives you a number for the color value in the
- large square. Select the color you want from the
- small squares, then select OKAY. TEMPRA SHOW now
- restores the previous screen, and the Title, with
- the options you've specified, appears in the lower
- left corner. The Title only shows up in the active
- Viewport. If you cannot see the Title, it may be
- because the Title is outside the active Viewport.
- Press the Space bar to reveal the active Viewport as
- a square, and to show your Title.
-
- ** USER NOTE **
-
- You can create Titles as long as you wish by
- creating subsequent Title Events and positioning
- them accordingly. If you are thinking of making a
- long title, you might want to consider using a Text
- Event.
-
- TITLE WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait", you may notice that no entry
- goes on the form. "Don't Wait" is the default, so
- waiting only happens when there is an explicit thing
- to Wait For.
-
- TITLE NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice the requester window. This means that
- Next is a field where you type something rather than
- select an option. It is not required, however, so
- type a Next and/or Press [ENTER] to go to the fol-
- lowing line. Any entry causes the program to jump
- to the line that has a Label matching the entry in
- the Next Field.
-
- VIDEO
-
- VIDEO LABEL
-
- You can enter a name for this event line here.
- This is optional, but if you expect to Branch to
- this line you, NEED a label for it. EVERY LABEL
- MUST BE UNIQUE.
-
- VIDEO TYPE
-
- Select this Event to load a new palette, cycle the
- colors, fade to or from black, set a new video mode,
- or save what is on the graphics screen at run-time.
-
- The field cursor goes in the Event field, and the
- Event Menu pops up. Select "Video" from the Event
- menu, press [ENTER] and "Video" is entered onto your
- Workform.
-
- VIDEO FILE
-
- This option is used in conjunction with the SAVE
- PICTURE, LOAD PALETTE, FADE, and AAPLAY options.
- You are brought back to it after you have chosen one
- of those options. For Save Picture use the reques-
- ter window to enter a file name for the image that
- is saved at execution time.
-
- VIDEO METHOD
-
- LOADPAL
-
- This Method allows you to load in individual pal-
- ettes that have been created to optimize the quality
- of the VGA image. The palettes are part of the
- images so you must select from the image directory.
- After you select this Method, the field cursor goes
- to the File column. Select the file you want from
- the directory menu on the screen.
-
- CYCLECOL
-
- This Method allows you to have a range of colors in
- the palette shifted in round robin style. This
- Event can be used to create interesting visual
- effects.
-
- SETMODE
-
- This Method allows you to use choose the video
- mode and use
- any resolution that is available in your video
- board.
-
- SAVE PICTURE
-
- This Method allows you to save all or part of what
- you currently have on the VGA Graphics screen during
- run-time. It goes to a file in the screen direc-
- tory. After you select this, the field cursor goes
- to the File column. You see a requester window near
- the field cursor. Use this to enter a file name for
- the image to be saved when the Event is executed.
-
- FADE IN
-
- This Method allows you to Fade an image in from
- black. The image that is brought in is designated
- in the File field. (This feature may not work on
- all VGA cards.) In order to use this the image you
- want to fade in has to already be loaded in with a
- Screen Event. This Event only affects the palette
- of the image.
-
- FADE OUT
-
- This Method allows you to Fade an image Out to
- black. The image that is faded out is designated in
- the File field, and it should be the current image
- on the graphics screen. This Event only affects the
- palette of the image.(This feature may not work on
- all VGA cards.)
-
- VIEWPORT
-
- VIEWOFF
-
- This method allows you to create an "active zone"
- in your visible graphics screen. This hole becomes
- the only active area on the screen. You can move
- Sprites past it, wipe images into it, etc. Every-
- thing that shows on the graphics screen shows up
- ONLY if it is within the active Viewport. You MUST
- reset the Viewport to include other areas of the
- screen if you want to use other parts of the screen
- after you have used the Viewport once. You can
- turn it off with Viewoff.
-
- ** USER NOTE **
-
- In the 16 color modes you may see that some Sprites
- have a change in screen location when used with a
- Viewport. This is due to a byte boundary constraint
- that causes the bytes in the pixels to realign
- themselves at run-time. Please adjust your Viewport
- to accommodate this.
-
- This method is used to restore the whole graphics
- screen as the active screen. It sets the Viewport
- off.
-
- INFOWIND
-
- This method is used with a variety of Parameters to
- control the output of an IBM Infowindow. You can
- use it to show graphics according to the mode you
- are in. (There is no VGA in the Infowindow) You can
- use it to show video coming through the Infowindow.
-
- AAPLAY
-
- This method is used to play *.FLI and *.FLC files
- made with Autodesk's Animator and Animator Pro. The
- Animator programs are used to create little movies
- called flicks. Once they have been made you can
- show them with TEMPRA SHOW. We give you the abili-
- ty to pause and restart the flicks while they are
- running. You can do this just by pressing the [Space
- Bar]. To restart the flick, all you have to do is
- press the [ENTER] key. After you select this video
- method, the field cursor hops back on the Workform
- and lands in the file field. Select your *.FLI or
- *.FLC file from this directory menu. Running a
- *.FLI or *.FLC file will change the current palette
- to the one used in the *.FLI or *.FLC file, even
- after the flick has finished playing.
-
- RESET PAL
-
- This method is used to reset the palette to the
- TEMPRA SHOW default palette.
-
- SCROLLUP
-
- This method is used to scroll a text file up the
- video screen in a framed or unframed colored box.
- Text is scrolled in the Global font. You can set
- the location and size of the window, and the color
- and justification of the text.
-
- TICKER
-
- This method is used to move text in a horizontal
- bar on the screen. This is a Ticker tape effect,
- called a crawl by video people. The bar can be any
- place on the screen, have any length, and the text
- can be any color in the palette. The font is set
- with the Global Font method.
-
- CEG MODE
-
- This method is used to activate the Edsun CEG/DAC
- Continuous Edge Graphics chip. The various modes
- are set in the Parameters field. You must make sure
- the mode you set is consistent with the CEG image
- you are showing. This setting is automatically
- turned off if you make any subsequent Events that
- change the palette. These include color cycling,
- loading or resetting palettes, and playing FLI
- files.
-
- VIDEO SP/DP
-
- CYCLE COLOR
-
- When this field is used in the CycleCol method, it
- is used to determine how quickly you want the colors
- to cycle.
-
- AAPLAY - SPEED
-
- When this field is used as part of a AaPlay Video
- Event, it is used to govern the speed of the Flick
- file playback. 1 is very slow and 99 is as fast as
- possible. Use speed 0 to play the *.FLI or *.FLC at
- the speed you set in the Animator program.
-
- AAPLAY - DISPLAY
-
- Flick files can be made Permanent, Temporary, or
- Erasing. This setting has an effect on your current
- palette, since FLI and FLC files have their own
- palettes. If you make this a Permanent or Temporary
- Event, the palette changes and you have to reload a
- new palette or use the palette from the FLI or FLC
- file. If you choose Erasing then the old palette is
- restored before the previous screen is displayed on
- the visible screen.
-
- SCROLLUP - SPEED
-
- The Speed setting here is used to determine how
- fast the text scrolls up the screen.
-
- SCROLLUP - DISPLAY
-
- Scrolling text can be made Permanent, Temporary, or
- Erasing.
-
- TICKER - SPEED
-
- The Speed setting here is used to determine how
- fast the text crawls across the screen.
-
- TICKER - DISPLAY
-
- Ticker text can be made Permanent, Temporary, or
- Erasing.
-
- VIDEO PARAMETERS
-
- SETMODE
-
- You can choose from the following video modes. You
- get the results you expect if you have: the memory
- to support the mode you select, the hardware to
- support the mode you select, and an image to display
- that is compatible with the mode you select.
-
- If you do not have EMS you may get VERY SLOW DIS-
- PLAY OR other unexpected results from using video
- modes above the IBM standard VGA modes.
-
- VIDEO PARAMETERS
-
- COLOR CYCLING
-
- This field is used to determine the beginning and
- ending colors and for the cycling. Color cycling is
- accomplished by changing the color palette. Color
- Cycling is availbale on display modes with 16 or 256
- colors only.
-
- When the Cycle Color menu screen is first dis-
- played, you select the color to be the beginning
- color in the cycle by moving your cursor control
- device right and left. When you see the color you
- want, press [ENTER]. Repeat the process to choose
- the ending color. Now choose the number of color
- shifts you want. If you have a range of colors to
- cycle that is 15b 25e, it takes 10 color shifts
- for the colors to return to the starting place.
- You can proceed to the next Event after shifting
- any number of times. We have supplied you with the
- option of entering a "0" if you want a complete
- cycle.
-
- ** USER NOTE **
-
- The color palette is rearranged by the LoadPal and
- CycleCol Events. If you load in a new palette when
- there is a VGA Graphic on the screen the new palette
- changes the appearance of the VGA Graphic before the
- next screen can be loaded. If you don't do a com-
- plete cycle, the colors in later Events may not
- appear as you expect.
-
- VIDEO for Infowindow
-
- Select this Parameter to make the IBM Infowindow
- display show Video from the external source it is
- connected to. If there is no video coming into the
- Infowindow display, executing this event blanks the
- screen.
-
- GRAPHICS for Infowindow
-
- Select this Parameter to make the IBM Infowindow
- display show graphics from the PC. You can show CGA
- and EGA graphics with an Infowindow, but you cannot
- show VGA. This is a limitation of the Infowindow
- graphics hardware. Be sure you have selected the
- correct video mode.
-
- OVERLAY for Infowindow
-
- Select this Parameter to mix computer output with
- video coming in from an external source on the IBM
- Infowindow display. You can show 80 column text,
- CGA, and EGA graphics with an Infowindow, but you
- cannot show VGA. This is a limitation of the Info-
- window graphics hardware. Be sure you have selected
- the correct video mode. Black (color 0) is the
- invisible color so every pixel that is black becomes
- transparent.
-
- RESET for Infowindow
-
- Select this Parameter Resets the Infowindow to a
- default condition. The default condition results in:
- Auxiliary output enabled, Transparency disabled,
- normal palette, normal graphics and video, composite
- input 1 enabled, interlace disabled. Please refer to
- your Infowindow documentation for more information
- on reset.
-
- SCROLL UP
-
- This field is used to set up the scrolling text.
- There is a series of parameters to set in this Video
- Method. When you enter the Parameters field as
- you first make the Event, you go through all the
- choices. When you edit the Parameters field, you
- have the choice of which part of the series you want
- to change.
-
- POSITION
-
- Use the mouse or cursor keys to locate the text on
- the visible screen. Be sure to keep all of the text
- on the screen in the active Viewport.
-
- COLOR
-
- Select the color for the text from the image you
- have on the visible screen. To do this, move the
- cursor until the cross is over the color you want.
- When you see that the square border around the
- cursor is the color you desire, press [ENTER]. You
- can select the color from a color menu that repre-
- sents all the colors in the palette.
-
- WIDTH/HEIGHT
-
- Set the Width and Height with the mouse or cursor
- keys by stretching the box around the text on the
- screen. While you size the box with the mouse or
- cursor keys, notice that it moves in character based
- increments. This allows sizing by number of charac-
- ters wide and number of lines high.
-
- FRAME
-
- You can choose to have the scrolling text appear
- inside a border or not. Scrolling text appears in a
- rectangle of the color set in the Global Event under
- text background.
-
- JUSTIFY
-
- You can choose to have the lines of text in your
- scrolling text window justified to the Right, Left,
- or Center of the window. Please keep in mind that
- TEMPRA SHOW thinks spaces are characters, so if the
- justification does not look as you expected, check
- the end of the lines of text to see that there are
- not trailing spaces in the file.
-
- TICKER
-
- This field is used to move text across the screen
- like a ticker tape. There is a series of parameters
- to set in this Video Method. When you enter the
- Parameters field as you first make the Event, you go
- through all the choices. When you edit the Parame-
- ters field you have the choice of which part of the
- series you want to change.
-
- POSITION
-
- Use the mouse or cursor keys to locate the Ticker
- on the visible screen. Be sure to keep all of the
- text on the screen in the active Viewport.
-
- COLOR
-
- Select the color for the text from the image you
- have on the visible screen. To do this, move the
- cursor until the cross is over the color you want.
- When you see that the square border around the
- cursor is the color you desire, press [ENTER]. Or
- you can select the color from a color bar that
- represents all the colors in the palette. To do
- this, move the cursor under the color bar until the
- square in the center of the screen is the color you
- like, then press [ENTER]. The color selection sets
- the color for the text characters. The background
- for the characters is set with the Global Event.
-
- WIDTH
-
- Set the Width with the mouse or cursor keys by
- stretching the box around the text on the screen.
- While you size the box with the mouse or cursor
- keys, notice that it moves in character-based incre-
- ments. This allows sizing by number of characters
- wide. If you change fonts, you should change the
- width of the box.
-
- FRAME
-
- You can choose to have the ticker tape appear
- inside a border, or not. The text appears in a
- rectangle of the color set in the Global Event under
- text background.
-
- VIDEO PARAMETERS
-
- CEG MODE
-
- This field is used to set which CEG mode you want
- to activate. This mode setting must work in combi-
- nation with the Video mode you have set and the
- method you used to create the images. For more
- information on CEG modes and images please refer to
- the Edsun Documentation and data sheets. The table
- for the modes follows:
-
- CEG MODE CEG method EDP Pixel Replication
-
- Mode 5 Basic 8
- Mode 6 Basic 8 Yes
- Mode 9 Advanced 4
- Mode 10 Advanced 4 Yes
- Mode 11 Advanced 4 Yes
- Mode 13 Advanced 8
- Mode 14 Advanced 8 Yes
- Mode 15 Advanced 8 Yes
-
- ** USER NOTE **
-
- CEG Encoding methods with 8's in the name are for
- 256 color VGA Video modes, and those with 4's in
- them are for 16 color modes.
-
- AAPLAY
-
- The Parameters field holds the location you choose
- to show the FLI and FLC files. When you go to
- position one of these files you will see a ghost
- box. Where ever you place this box is where you
- will see the FLI of FLC play.
-
- VIDEO WAIT FOR
-
- Choose a Wait option and Press [ENTER]. If you
- choose "Don't Wait" notice that no entry goes on the
- form. "Don't Wait" is the default, so waiting only
- happens when there is an explicit thing to Wait For.
-
- VIDEO NEXT
-
- Your choice is entered and your cursor moves to
- Next. Notice that you see a requester window. This
- means you can enter text here or press [ENTER] to
- leave it blank and move on to the following line.
- Any entry causes the program to jump to the line
- that has a Label matching the entry in the Next
- Field.
-